diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs b/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs index 25a37d1cb..258106bb0 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs @@ -4,7 +4,7 @@ namespace UnrealBuildTool.Rules { public class SpineEditorPlugin : ModuleRules { - public SpineEditorPlugin(TargetInfo Target) + public SpineEditorPlugin(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange(new string[] { "SpineEditorPlugin/Public", "SpinePlugin/Public/spine-c/include" }); @@ -29,4 +29,4 @@ namespace UnrealBuildTool.Rules }); } } -} \ No newline at end of file +} diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs index 2329f663a..4b76c55be 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs @@ -4,7 +4,7 @@ namespace UnrealBuildTool.Rules { public class SpinePlugin : ModuleRules { - public SpinePlugin(TargetInfo Target) + public SpinePlugin(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange(new string[] { "SpinePlugin/Public", "SpinePlugin/Public/spine-c/include" }); PrivateIncludePaths.AddRange(new string[] { "SpinePlugin/Private", "SpinePlugin/Public/spine-c/include" }); @@ -12,4 +12,4 @@ namespace UnrealBuildTool.Rules OptimizeCode = CodeOptimization.Never; } } -} \ No newline at end of file +} diff --git a/spine-ue4/Source/SpineUE4.Target.cs b/spine-ue4/Source/SpineUE4.Target.cs index c5288c9b5..c3b90d106 100644 --- a/spine-ue4/Source/SpineUE4.Target.cs +++ b/spine-ue4/Source/SpineUE4.Target.cs @@ -5,7 +5,7 @@ using System.Collections.Generic; public class SpineUE4Target : TargetRules { - public SpineUE4Target(TargetInfo Target) + public SpineUE4Target(ReadOnlyTargetRules Target) : base(Target) { Type = TargetType.Game; } diff --git a/spine-ue4/Source/SpineUE4/SpineUE4.Build.cs b/spine-ue4/Source/SpineUE4/SpineUE4.Build.cs index 08f863be8..8bbfbf82c 100644 --- a/spine-ue4/Source/SpineUE4/SpineUE4.Build.cs +++ b/spine-ue4/Source/SpineUE4/SpineUE4.Build.cs @@ -4,7 +4,7 @@ using UnrealBuildTool; public class SpineUE4 : ModuleRules { - public SpineUE4(TargetInfo Target) + public SpineUE4(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "ProceduralMeshComponent" }); diff --git a/spine-ue4/Source/SpineUE4Editor.Target.cs b/spine-ue4/Source/SpineUE4Editor.Target.cs index 3b5458abe..c570829ad 100644 --- a/spine-ue4/Source/SpineUE4Editor.Target.cs +++ b/spine-ue4/Source/SpineUE4Editor.Target.cs @@ -5,7 +5,7 @@ using System.Collections.Generic; public class SpineUE4EditorTarget : TargetRules { - public SpineUE4EditorTarget(TargetInfo Target) + public SpineUE4EditorTarget(ReadOnlyTargetRules Target) : base(Target) { Type = TargetType.Editor; }