mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
Added SkeletonAnimator
Changed SkeletonAnimation delegates to pass SkeletonRenderer instead of SkeletonAnimation Refactored how delegates/events work a bit in SkeletonAnimation by implementing ISkeletonAnimation interface.
This commit is contained in:
parent
366cbaf0c3
commit
39e754315e
@ -50,7 +50,7 @@ public class DynamicSpineBone : MonoBehaviour {
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lastPosition = speedReference.position;
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}
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void UpdateLocal(SkeletonAnimation animation) {
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void UpdateLocal(SkeletonRenderer renderer) {
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Vector3 vec = useAcceleration ? acceleration : velocity;
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if (Mathf.Abs(vec.x) < returnThreshhold)
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@ -44,7 +44,7 @@ public class Goblins : MonoBehaviour {
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}
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// This is called after the animation is applied to the skeleton and can be used to adjust the bones dynamically.
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public void UpdateLocal (SkeletonAnimation skeletonAnimation) {
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public void UpdateLocal (SkeletonRenderer skeletonRenderer) {
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headBone.Rotation += 15;
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}
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@ -0,0 +1,55 @@
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/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.1
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software (typically granted by licensing Spine), you
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* may not (a) modify, translate, adapt or otherwise create derivative works,
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* improvements of the Software or develop new applications using the Software
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* or (b) remove, delete, alter or obscure any trademarks or any copyright,
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* trademark, patent or other intellectual property or proprietary rights
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* notices on or in the Software, including any copy thereof. Redistributions
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* in binary or source form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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using UnityEditor;
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using UnityEngine;
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using Spine;
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[CustomEditor(typeof(SkeletonAnimator))]
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public class SkeletonAnimatorInspector : SkeletonRendererInspector {
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protected SerializedProperty animationName, loop, timeScale;
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protected bool isPrefab;
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protected override void OnEnable () {
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base.OnEnable();
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animationName = serializedObject.FindProperty("_animationName");
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loop = serializedObject.FindProperty("loop");
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timeScale = serializedObject.FindProperty("timeScale");
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if (PrefabUtility.GetPrefabType(this.target) == PrefabType.Prefab)
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isPrefab = true;
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}
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protected override void gui () {
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base.gui();
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}
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}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 6a9ca5213a3a4614c9a9f2e60909bc33
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@ -39,6 +39,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.IO;
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using Spine;
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@ -172,7 +173,7 @@ public static class SkeletonBaker {
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bool newPrefab = false;
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string prefabPath = outputPath + "/" + skeletonDataAsset.skeletonJSON.name + " (" + skin.Name + ").prefab";
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Object prefab = AssetDatabase.LoadAssetAtPath(prefabPath, typeof(GameObject));
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if (prefab == null) {
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@ -330,7 +331,7 @@ public static class SkeletonBaker {
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animator.runtimeAnimatorController = (RuntimeAnimatorController)controller;
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EditorGUIUtility.PingObject(controller);
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}
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if (newPrefab) {
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PrefabUtility.ReplacePrefab(prefabRoot, prefab, ReplacePrefabOptions.ConnectToPrefab);
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@ -353,6 +354,92 @@ public static class SkeletonBaker {
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}
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public static void GenerateMecanimAnimationClips (SkeletonDataAsset skeletonDataAsset) {
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var data = skeletonDataAsset.GetSkeletonData(true);
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if (data == null) {
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Debug.LogError("SkeletonData failed!", skeletonDataAsset);
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return;
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}
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string dataPath = AssetDatabase.GetAssetPath(skeletonDataAsset);
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string controllerPath = dataPath.Replace("_SkeletonData", "_Controller").Replace(".asset", ".controller");
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AnimatorController controller;
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if (skeletonDataAsset.controller != null) {
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controller = (AnimatorController)skeletonDataAsset.controller;
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} else {
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if (File.Exists(controllerPath)) {
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if (EditorUtility.DisplayDialog("Controller Overwrite Warning", "Unknown Controller already exists at: " + controllerPath, "Update", "Overwrite")) {
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controller = (AnimatorController)AssetDatabase.LoadAssetAtPath(controllerPath, typeof(RuntimeAnimatorController));
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} else {
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controller = (AnimatorController)AnimatorController.CreateAnimatorControllerAtPath(controllerPath);
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}
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} else {
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controller = (AnimatorController)AnimatorController.CreateAnimatorControllerAtPath(controllerPath);
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}
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}
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skeletonDataAsset.controller = controller;
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EditorUtility.SetDirty(skeletonDataAsset);
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Object[] objs = AssetDatabase.LoadAllAssetsAtPath(controllerPath);
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Dictionary<string, AnimationClip> clipTable = new Dictionary<string, AnimationClip>();
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Dictionary<string, Spine.Animation> animTable = new Dictionary<string, Spine.Animation>();
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foreach (var o in objs) {
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if (o is AnimationClip) {
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clipTable.Add(o.name, (AnimationClip)o);
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}
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}
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foreach (var anim in data.Animations) {
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string name = anim.Name;
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animTable.Add(name, anim);
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if (clipTable.ContainsKey(name) == false) {
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//generate new dummy clip
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AnimationClip newClip = new AnimationClip();
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newClip.name = name;
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AnimationUtility.SetAnimationType(newClip, ModelImporterAnimationType.Generic);
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AssetDatabase.AddObjectToAsset(newClip, controller);
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clipTable.Add(name, newClip);
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}
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AnimationClip clip = clipTable[name];
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clip.SetCurve("", typeof(GameObject), "dummy", AnimationCurve.Linear(0, 0, anim.Duration, 0));
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var settings = AnimationUtility.GetAnimationClipSettings(clip);
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settings.stopTime = anim.Duration;
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SetAnimationSettings(clip, settings);
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AnimationUtility.SetAnimationEvents(clip, new AnimationEvent[0]);
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foreach (Timeline t in anim.Timelines) {
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if (t is EventTimeline) {
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ParseEventTimeline((EventTimeline)t, clip, SendMessageOptions.DontRequireReceiver);
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}
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}
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EditorUtility.SetDirty(clip);
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clipTable.Remove(name);
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}
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//clear no longer used animations
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foreach (var clip in clipTable.Values) {
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AnimationClip.DestroyImmediate(clip, true);
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}
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AssetDatabase.Refresh();
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AssetDatabase.SaveAssets();
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}
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static Bone extractionBone;
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static Slot extractionSlot;
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@ -656,7 +743,7 @@ public static class SkeletonBaker {
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static AnimationClip ExtractAnimation (string name, SkeletonData skeletonData, Dictionary<int, List<string>> slotLookup, bool bakeIK, SendMessageOptions eventOptions, AnimationClip clip = null) {
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var animation = skeletonData.FindAnimation(name);
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var timelines = animation.Timelines;
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if (clip == null) {
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@ -709,7 +796,7 @@ public static class SkeletonBaker {
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} else if (t is AttachmentTimeline) {
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ParseAttachmentTimeline(skeleton, (AttachmentTimeline)t, slotLookup, clip);
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} else if (t is EventTimeline) {
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ParseEventTimeline(skeleton, (EventTimeline)t, clip, eventOptions);
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ParseEventTimeline((EventTimeline)t, clip, eventOptions);
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}
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}
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@ -741,7 +828,7 @@ public static class SkeletonBaker {
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}
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}
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static void ParseEventTimeline (Skeleton skeleton, EventTimeline timeline, AnimationClip clip, SendMessageOptions eventOptions) {
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static void ParseEventTimeline (EventTimeline timeline, AnimationClip clip, SendMessageOptions eventOptions) {
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float[] frames = timeline.Frames;
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var events = timeline.Events;
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@ -755,9 +842,9 @@ public static class SkeletonBaker {
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ae.functionName = ev.Data.Name;
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ae.messageOptions = eventOptions;
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if (ev.String != "")
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if (ev.String != "" && ev.String != null) {
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ae.stringParameter = ev.String;
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else {
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} else {
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if (ev.Int == 0 && ev.Float == 0) {
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//do nothing, raw function
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} else {
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@ -1259,7 +1346,7 @@ public static class SkeletonBaker {
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listIndex++;
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} else if (curveType == 1) {
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//stepped
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Keyframe pk = keys[pIndex];
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float time = frames[f];
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@ -53,15 +53,16 @@ public class SkeletonDataAssetInspector : Editor {
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static bool bakeIK = true;
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static SendMessageOptions bakeEventOptions = SendMessageOptions.DontRequireReceiver;
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private SerializedProperty atlasAssets, skeletonJSON, scale, fromAnimation, toAnimation, duration, defaultMix;
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private SerializedProperty atlasAssets, skeletonJSON, scale, fromAnimation, toAnimation, duration, defaultMix, controller;
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private bool m_initialized = false;
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private SkeletonDataAsset m_skeletonDataAsset;
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private SkeletonData m_skeletonData;
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private string m_skeletonDataAssetGUID;
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private bool needToSerialize;
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List<string> warnings = new List<string>();
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void OnEnable () {
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SpineEditorUtilities.ConfirmInitialization();
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@ -74,6 +75,7 @@ public class SkeletonDataAssetInspector : Editor {
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toAnimation = serializedObject.FindProperty("toAnimation");
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duration = serializedObject.FindProperty("duration");
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defaultMix = serializedObject.FindProperty("defaultMix");
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controller = serializedObject.FindProperty("controller");
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m_skeletonDataAsset = (SkeletonDataAsset)target;
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m_skeletonDataAssetGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_skeletonDataAsset));
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@ -103,7 +105,6 @@ public class SkeletonDataAssetInspector : Editor {
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override public void OnInspectorGUI () {
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serializedObject.Update();
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SkeletonDataAsset asset = (SkeletonDataAsset)target;
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(atlasAssets, true);
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@ -126,10 +127,12 @@ public class SkeletonDataAssetInspector : Editor {
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if (m_skeletonData != null) {
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DrawMecanim();
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DrawAnimationStateInfo();
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DrawAnimationList();
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DrawSlotList();
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DrawBaking();
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} else {
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DrawReimportButton();
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@ -138,22 +141,24 @@ public class SkeletonDataAssetInspector : Editor {
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EditorGUILayout.LabelField(new GUIContent(str, SpineEditorUtilities.Icons.warning));
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}
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if (!Application.isPlaying) {
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if (serializedObject.ApplyModifiedProperties() ||
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(UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed")
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) {
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asset.Reset();
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}
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if(!Application.isPlaying)
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serializedObject.ApplyModifiedProperties();
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}
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void DrawMecanim () {
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EditorGUILayout.PropertyField(controller, new GUIContent("Controller", SpineEditorUtilities.Icons.controllerIcon));
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if (controller.objectReferenceValue == null) {
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if (GUILayout.Button(new GUIContent("Generate Mecanim Controller", SpineEditorUtilities.Icons.controllerIcon), GUILayout.Width(195), GUILayout.Height(20)))
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SkeletonBaker.GenerateMecanimAnimationClips(m_skeletonDataAsset);
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}
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}
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void DrawBaking () {
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bool pre = showBaking;
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showBaking = EditorGUILayout.Foldout(showBaking, new GUIContent("Baking", SpineEditorUtilities.Icons.unityIcon));
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if (pre != showBaking)
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EditorPrefs.SetBool("SkeletonDataAssetInspector_showBaking", showBaking);
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if (showBaking) {
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EditorGUI.indentLevel++;
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bakeAnimations = EditorGUILayout.Toggle("Bake Animations", bakeAnimations);
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@ -170,20 +175,19 @@ public class SkeletonDataAssetInspector : Editor {
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GUILayout.BeginHorizontal();
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{
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if (GUILayout.Button(new GUIContent("Bake All Skins", SpineEditorUtilities.Icons.unityIcon), GUILayout.Height(32), GUILayout.Width(150)))
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SkeletonBaker.BakeToPrefab(m_skeletonDataAsset, m_skeletonData.Skins, "", bakeAnimations, bakeIK, bakeEventOptions);
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string skinName = "<No Skin>";
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if (m_skeletonAnimation != null && m_skeletonAnimation.skeleton != null) {
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Skin bakeSkin = m_skeletonAnimation.skeleton.Skin;
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if (bakeSkin == null){
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if (bakeSkin == null) {
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skinName = "Default";
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bakeSkin = m_skeletonData.Skins[0];
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}
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else
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} else
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skinName = m_skeletonAnimation.skeleton.Skin.Name;
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bool oops = false;
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@ -209,18 +213,17 @@ public class SkeletonDataAssetInspector : Editor {
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if(!oops)
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if (!oops)
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GUILayout.EndVertical();
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}
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}
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GUILayout.EndHorizontal();
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EditorGUI.indentLevel--;
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EditorGUI.indentLevel--;
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}
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}
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void DrawReimportButton () {
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EditorGUI.BeginDisabledGroup(skeletonJSON.objectReferenceValue == null);
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@ -250,6 +253,7 @@ public class SkeletonDataAssetInspector : Editor {
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if (!showAnimationStateData)
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return;
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(defaultMix);
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// Animation names
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@ -282,6 +286,13 @@ public class SkeletonDataAssetInspector : Editor {
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EditorGUILayout.Space();
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EditorGUILayout.EndHorizontal();
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if (EditorGUI.EndChangeCheck()) {
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m_skeletonDataAsset.FillStateData();
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EditorUtility.SetDirty(m_skeletonDataAsset);
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serializedObject.ApplyModifiedProperties();
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needToSerialize = true;
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}
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}
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void DrawAnimationList () {
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showAnimationList = EditorGUILayout.Foldout(showAnimationList, new GUIContent("Animations", SpineEditorUtilities.Icons.animationRoot));
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@ -532,7 +543,7 @@ public class SkeletonDataAssetInspector : Editor {
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try {
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string skinName = EditorPrefs.GetString(m_skeletonDataAssetGUID + "_lastSkin", "");
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m_previewInstance = SpineEditorUtilities.SpawnAnimatedSkeleton((SkeletonDataAsset)target, skinName).gameObject;
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m_previewInstance = SpineEditorUtilities.InstantiateSkeletonAnimation((SkeletonDataAsset)target, skinName).gameObject;
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m_previewInstance.hideFlags = HideFlags.HideAndDontSave;
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m_previewInstance.layer = 0x1f;
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@ -689,6 +700,11 @@ public class SkeletonDataAssetInspector : Editor {
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} else {
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//only needed if using smooth menus
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}
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if (needToSerialize) {
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needToSerialize = false;
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serializedObject.ApplyModifiedProperties();
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}
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}
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void DrawSkinToolbar (Rect r) {
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@ -43,8 +43,6 @@ using System.Linq;
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using System.Reflection;
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using Spine;
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using System.Security.Cryptography;
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[InitializeOnLoad]
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public class SpineEditorUtilities : AssetPostprocessor {
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@ -73,6 +71,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
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public static Texture2D hingeChain;
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public static Texture2D subMeshRenderer;
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public static Texture2D unityIcon;
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public static Texture2D controllerIcon;
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public static Mesh boneMesh {
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get {
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@ -115,7 +114,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
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internal static Material _boneMaterial;
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public static void Initialize() {
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public static void Initialize () {
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skeleton = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-skeleton.png");
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nullBone = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-null.png");
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bone = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-bone.png");
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@ -141,6 +140,8 @@ public class SpineEditorUtilities : AssetPostprocessor {
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subMeshRenderer = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-subMeshRenderer.png");
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unityIcon = EditorGUIUtility.FindTexture("SceneAsset Icon");
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controllerIcon = EditorGUIUtility.FindTexture("AnimatorController Icon");
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}
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}
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@ -153,11 +154,11 @@ public class SpineEditorUtilities : AssetPostprocessor {
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public static string defaultShader = "Spine/Skeleton";
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public static bool initialized;
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static SpineEditorUtilities() {
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static SpineEditorUtilities () {
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Initialize();
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}
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static void Initialize(){
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static void Initialize () {
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DirectoryInfo rootDir = new DirectoryInfo(Application.dataPath);
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FileInfo[] files = rootDir.GetFiles("SpineEditorUtilities.cs", SearchOption.AllDirectories);
|
||||
editorPath = Path.GetDirectoryName(files[0].FullName.Replace("\\", "/").Replace(Application.dataPath, "Assets"));
|
||||
@ -174,13 +175,13 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
HierarchyWindowChanged();
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
public static void ConfirmInitialization(){
|
||||
if(!initialized || Icons.skeleton == null)
|
||||
Initialize();
|
||||
|
||||
public static void ConfirmInitialization () {
|
||||
if (!initialized || Icons.skeleton == null)
|
||||
Initialize();
|
||||
}
|
||||
|
||||
static void HierarchyWindowChanged() {
|
||||
static void HierarchyWindowChanged () {
|
||||
skeletonRendererTable.Clear();
|
||||
skeletonUtilityBoneTable.Clear();
|
||||
|
||||
@ -194,7 +195,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
skeletonUtilityBoneTable.Add(b.gameObject.GetInstanceID(), b);
|
||||
}
|
||||
|
||||
static void HierarchyWindowItemOnGUI(int instanceId, Rect selectionRect) {
|
||||
static void HierarchyWindowItemOnGUI (int instanceId, Rect selectionRect) {
|
||||
if (skeletonRendererTable.ContainsKey(instanceId)) {
|
||||
Rect r = new Rect(selectionRect);
|
||||
r.x = r.width - 15;
|
||||
@ -225,13 +226,10 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
|
||||
}
|
||||
|
||||
static void OnPostprocessAllAssets(string[] imported, string[] deleted, string[] moved, string[] movedFromAssetPaths) {
|
||||
static void OnPostprocessAllAssets (string[] imported, string[] deleted, string[] moved, string[] movedFromAssetPaths) {
|
||||
ImportSpineContent(imported, false);
|
||||
}
|
||||
public static void ImportSpineContent(string[] imported, bool reimport = false) {
|
||||
|
||||
MD5 md5 = MD5.Create();
|
||||
|
||||
public static void ImportSpineContent (string[] imported, bool reimport = false) {
|
||||
List<string> atlasPaths = new List<string>();
|
||||
List<string> imagePaths = new List<string>();
|
||||
List<string> skeletonPaths = new List<string>();
|
||||
@ -277,7 +275,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
ResetExistingSkeletonData(sp);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
|
||||
string dir = Path.GetDirectoryName(sp);
|
||||
|
||||
@ -319,7 +317,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
Debug.Log("Skipped importing: " + Path.GetFileName(sp));
|
||||
resolved = true;
|
||||
break;
|
||||
|
||||
|
||||
|
||||
case 2:
|
||||
//abort
|
||||
@ -337,7 +335,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
//TODO: any post processing of images
|
||||
}
|
||||
|
||||
static bool CheckForValidSkeletonData(string skeletonJSONPath) {
|
||||
static bool CheckForValidSkeletonData (string skeletonJSONPath) {
|
||||
|
||||
string dir = Path.GetDirectoryName(skeletonJSONPath);
|
||||
TextAsset textAsset = (TextAsset)AssetDatabase.LoadAssetAtPath(skeletonJSONPath, typeof(TextAsset));
|
||||
@ -377,14 +375,30 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
Selection.activeObject = null;
|
||||
|
||||
skeletonDataAsset.Reset();
|
||||
}
|
||||
|
||||
string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(skeletonDataAsset));
|
||||
string lastHash = EditorPrefs.GetString(guid + "_hash");
|
||||
|
||||
if (lastHash != skeletonDataAsset.GetSkeletonData(true).Hash) {
|
||||
//do any upkeep on synchronized assets
|
||||
UpdateMecanimClips(skeletonDataAsset);
|
||||
}
|
||||
|
||||
EditorPrefs.SetString(guid + "_hash", skeletonDataAsset.GetSkeletonData(true).Hash);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void UpdateMecanimClips (SkeletonDataAsset skeletonDataAsset) {
|
||||
if (skeletonDataAsset.controller == null)
|
||||
return;
|
||||
|
||||
static bool CheckForValidAtlas(string atlasPath) {
|
||||
SkeletonBaker.GenerateMecanimAnimationClips(skeletonDataAsset);
|
||||
}
|
||||
|
||||
|
||||
static bool CheckForValidAtlas (string atlasPath) {
|
||||
|
||||
string dir = Path.GetDirectoryName(atlasPath);
|
||||
TextAsset textAsset = (TextAsset)AssetDatabase.LoadAssetAtPath(atlasPath, typeof(TextAsset));
|
||||
@ -405,7 +419,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
return false;
|
||||
}
|
||||
|
||||
static List<AtlasAsset> MultiAtlasDialog(List<string> requiredPaths, string initialDirectory, string header = "") {
|
||||
static List<AtlasAsset> MultiAtlasDialog (List<string> requiredPaths, string initialDirectory, string header = "") {
|
||||
|
||||
List<AtlasAsset> atlasAssets = new List<AtlasAsset>();
|
||||
|
||||
@ -422,7 +436,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
sb.AppendLine("\t" + atlasAssets[i].name);
|
||||
}
|
||||
|
||||
sb.AppendLine();
|
||||
sb.AppendLine();
|
||||
sb.AppendLine("Missing Regions:");
|
||||
|
||||
List<string> missingRegions = new List<string>(requiredPaths);
|
||||
@ -447,7 +461,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
|
||||
int result = EditorUtility.DisplayDialogComplex("Atlas Selection", sb.ToString(), "Select", "Finish", "Abort");
|
||||
|
||||
switch(result){
|
||||
switch (result) {
|
||||
case 0:
|
||||
AtlasAsset selectedAtlasAsset = GetAtlasDialog(lastAtlasPath);
|
||||
if (selectedAtlasAsset != null) {
|
||||
@ -476,12 +490,12 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
return atlasAssets;
|
||||
}
|
||||
|
||||
static AtlasAsset GetAtlasDialog(string dirPath) {
|
||||
static AtlasAsset GetAtlasDialog (string dirPath) {
|
||||
string path = EditorUtility.OpenFilePanel("Select AtlasAsset...", dirPath, "asset");
|
||||
if (path == "")
|
||||
return null;
|
||||
@ -497,7 +511,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
return (AtlasAsset)obj;
|
||||
}
|
||||
|
||||
public static List<string> GetRequiredAtlasRegions(string jsonPath) {
|
||||
public static List<string> GetRequiredAtlasRegions (string jsonPath) {
|
||||
List<string> requiredPaths = new List<string>();
|
||||
|
||||
TextAsset spineJson = (TextAsset)AssetDatabase.LoadAssetAtPath(jsonPath, typeof(TextAsset));
|
||||
@ -523,7 +537,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
|
||||
return requiredPaths;
|
||||
}
|
||||
static AtlasAsset GetMatchingAtlas(List<string> requiredPaths, List<AtlasAsset> atlasAssets) {
|
||||
static AtlasAsset GetMatchingAtlas (List<string> requiredPaths, List<AtlasAsset> atlasAssets) {
|
||||
AtlasAsset atlasAssetMatch = null;
|
||||
|
||||
foreach (AtlasAsset a in atlasAssets) {
|
||||
@ -546,7 +560,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
return atlasAssetMatch;
|
||||
}
|
||||
|
||||
static List<AtlasAsset> FindAtlasesAtPath(string path) {
|
||||
static List<AtlasAsset> FindAtlasesAtPath (string path) {
|
||||
List<AtlasAsset> arr = new List<AtlasAsset>();
|
||||
|
||||
DirectoryInfo dir = new DirectoryInfo(path);
|
||||
@ -568,7 +582,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
return arr;
|
||||
}
|
||||
|
||||
public static bool IsSpineJSON(TextAsset asset) {
|
||||
public static bool IsSpineJSON (TextAsset asset) {
|
||||
object obj = Json.Deserialize(new StringReader(asset.text));
|
||||
if (obj == null) {
|
||||
Debug.LogError("Is not valid JSON");
|
||||
@ -588,7 +602,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
return true;
|
||||
}
|
||||
|
||||
static AtlasAsset IngestSpineAtlas(TextAsset atlasText) {
|
||||
static AtlasAsset IngestSpineAtlas (TextAsset atlasText) {
|
||||
if (atlasText == null) {
|
||||
Debug.LogWarning("Atlas source cannot be null!");
|
||||
return null;
|
||||
@ -666,7 +680,7 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
return (AtlasAsset)AssetDatabase.LoadAssetAtPath(atlasPath, typeof(AtlasAsset));
|
||||
}
|
||||
|
||||
static SkeletonDataAsset IngestSpineProject(TextAsset spineJson, params AtlasAsset[] atlasAssets) {
|
||||
static SkeletonDataAsset IngestSpineProject (TextAsset spineJson, params AtlasAsset[] atlasAssets) {
|
||||
string primaryName = Path.GetFileNameWithoutExtension(spineJson.name);
|
||||
string assetPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(spineJson));
|
||||
string filePath = assetPath + "/" + primaryName + "_SkeletonData.asset";
|
||||
@ -699,20 +713,20 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
}
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Spine/Spawn")]
|
||||
static void SpawnAnimatedSkeleton() {
|
||||
[MenuItem("Assets/Spine/Instantiate (SkeletonAnimation)")]
|
||||
static void InstantiateSkeletonAnimation () {
|
||||
Object[] arr = Selection.objects;
|
||||
foreach (Object o in arr) {
|
||||
string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(o));
|
||||
string skinName = EditorPrefs.GetString(guid + "_lastSkin", "");
|
||||
|
||||
SpawnAnimatedSkeleton((SkeletonDataAsset)o, skinName);
|
||||
InstantiateSkeletonAnimation((SkeletonDataAsset)o, skinName);
|
||||
SceneView.RepaintAll();
|
||||
}
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Spine/Spawn", true)]
|
||||
static bool ValidateSpawnAnimatedSkeleton() {
|
||||
[MenuItem("Assets/Spine/Instantiate (SkeletonAnimation)", true)]
|
||||
static bool ValidateInstantiateSkeletonAnimation () {
|
||||
Object[] arr = Selection.objects;
|
||||
|
||||
if (arr.Length == 0)
|
||||
@ -726,11 +740,11 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
return true;
|
||||
}
|
||||
|
||||
public static SkeletonAnimation SpawnAnimatedSkeleton(SkeletonDataAsset skeletonDataAsset, string skinName) {
|
||||
return SpawnAnimatedSkeleton(skeletonDataAsset, skeletonDataAsset.GetSkeletonData(true).FindSkin(skinName));
|
||||
public static SkeletonAnimation InstantiateSkeletonAnimation (SkeletonDataAsset skeletonDataAsset, string skinName) {
|
||||
return InstantiateSkeletonAnimation(skeletonDataAsset, skeletonDataAsset.GetSkeletonData(true).FindSkin(skinName));
|
||||
}
|
||||
|
||||
public static SkeletonAnimation SpawnAnimatedSkeleton(SkeletonDataAsset skeletonDataAsset, Skin skin = null) {
|
||||
public static SkeletonAnimation InstantiateSkeletonAnimation (SkeletonDataAsset skeletonDataAsset, Skin skin = null) {
|
||||
GameObject go = new GameObject(skeletonDataAsset.name.Replace("_SkeletonData", ""), typeof(MeshFilter), typeof(MeshRenderer), typeof(SkeletonAnimation));
|
||||
SkeletonAnimation anim = go.GetComponent<SkeletonAnimation>();
|
||||
anim.skeletonDataAsset = skeletonDataAsset;
|
||||
@ -746,18 +760,18 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
anim.calculateNormals = requiresNormals;
|
||||
|
||||
SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
|
||||
|
||||
if (data == null) {
|
||||
for(int i = 0; i < skeletonDataAsset.atlasAssets.Length; i++){
|
||||
for (int i = 0; i < skeletonDataAsset.atlasAssets.Length; i++) {
|
||||
string reloadAtlasPath = AssetDatabase.GetAssetPath(skeletonDataAsset.atlasAssets[i]);
|
||||
skeletonDataAsset.atlasAssets[i] = (AtlasAsset)AssetDatabase.LoadAssetAtPath(reloadAtlasPath, typeof(AtlasAsset));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
data = skeletonDataAsset.GetSkeletonData(true);
|
||||
}
|
||||
|
||||
@ -779,4 +793,89 @@ public class SpineEditorUtilities : AssetPostprocessor {
|
||||
|
||||
return anim;
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Spine/Instantiate (Mecanim)")]
|
||||
static void InstantiateSkeletonAnimator () {
|
||||
Object[] arr = Selection.objects;
|
||||
foreach (Object o in arr) {
|
||||
string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(o));
|
||||
string skinName = EditorPrefs.GetString(guid + "_lastSkin", "");
|
||||
|
||||
InstantiateSkeletonAnimator((SkeletonDataAsset)o, skinName);
|
||||
SceneView.RepaintAll();
|
||||
}
|
||||
}
|
||||
|
||||
[MenuItem("Assets/Spine/Instantiate (SkeletonAnimation)", true)]
|
||||
static bool ValidateInstantiateSkeletonAnimator () {
|
||||
Object[] arr = Selection.objects;
|
||||
|
||||
if (arr.Length == 0)
|
||||
return false;
|
||||
|
||||
foreach (Object o in arr) {
|
||||
if (o.GetType() != typeof(SkeletonDataAsset))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static SkeletonAnimator InstantiateSkeletonAnimator (SkeletonDataAsset skeletonDataAsset, string skinName) {
|
||||
return InstantiateSkeletonAnimator(skeletonDataAsset, skeletonDataAsset.GetSkeletonData(true).FindSkin(skinName));
|
||||
}
|
||||
|
||||
public static SkeletonAnimator InstantiateSkeletonAnimator (SkeletonDataAsset skeletonDataAsset, Skin skin = null) {
|
||||
GameObject go = new GameObject(skeletonDataAsset.name.Replace("_SkeletonData", ""), typeof(MeshFilter), typeof(MeshRenderer), typeof(Animator), typeof(SkeletonAnimator));
|
||||
|
||||
if(skeletonDataAsset.controller == null){
|
||||
SkeletonBaker.GenerateMecanimAnimationClips(skeletonDataAsset);
|
||||
}
|
||||
|
||||
go.GetComponent<Animator>().runtimeAnimatorController = skeletonDataAsset.controller;
|
||||
|
||||
SkeletonAnimator anim = go.GetComponent<SkeletonAnimator>();
|
||||
anim.skeletonDataAsset = skeletonDataAsset;
|
||||
|
||||
bool requiresNormals = false;
|
||||
|
||||
foreach (AtlasAsset atlasAsset in anim.skeletonDataAsset.atlasAssets) {
|
||||
foreach (Material m in atlasAsset.materials) {
|
||||
if (m.shader.name.Contains("Lit")) {
|
||||
requiresNormals = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
anim.calculateNormals = requiresNormals;
|
||||
|
||||
SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
|
||||
|
||||
if (data == null) {
|
||||
for (int i = 0; i < skeletonDataAsset.atlasAssets.Length; i++) {
|
||||
string reloadAtlasPath = AssetDatabase.GetAssetPath(skeletonDataAsset.atlasAssets[i]);
|
||||
skeletonDataAsset.atlasAssets[i] = (AtlasAsset)AssetDatabase.LoadAssetAtPath(reloadAtlasPath, typeof(AtlasAsset));
|
||||
}
|
||||
|
||||
data = skeletonDataAsset.GetSkeletonData(true);
|
||||
}
|
||||
|
||||
if (skin == null)
|
||||
skin = data.DefaultSkin;
|
||||
|
||||
if (skin == null)
|
||||
skin = data.Skins[0];
|
||||
|
||||
anim.Reset();
|
||||
|
||||
anim.skeleton.SetSkin(skin);
|
||||
anim.initialSkinName = skin.Name;
|
||||
|
||||
anim.skeleton.Update(1);
|
||||
anim.skeleton.UpdateWorldTransform();
|
||||
anim.LateUpdate();
|
||||
|
||||
return anim;
|
||||
}
|
||||
}
|
||||
@ -36,16 +36,32 @@ using Spine;
|
||||
|
||||
[ExecuteInEditMode]
|
||||
[AddComponentMenu("Spine/SkeletonAnimation")]
|
||||
public class SkeletonAnimation : SkeletonRenderer {
|
||||
public class SkeletonAnimation : SkeletonRenderer, ISkeletonAnimation {
|
||||
public float timeScale = 1;
|
||||
public bool loop;
|
||||
public Spine.AnimationState state;
|
||||
|
||||
public delegate void UpdateBonesDelegate (SkeletonAnimation skeleton);
|
||||
|
||||
public UpdateBonesDelegate UpdateLocal;
|
||||
public UpdateBonesDelegate UpdateWorld;
|
||||
public UpdateBonesDelegate UpdateComplete;
|
||||
|
||||
public event UpdateBonesDelegate UpdateLocal {
|
||||
add { _UpdateLocal += value; }
|
||||
remove { _UpdateLocal -= value; }
|
||||
}
|
||||
|
||||
public event UpdateBonesDelegate UpdateWorld {
|
||||
add { _UpdateWorld += value; }
|
||||
remove { _UpdateWorld -= value; }
|
||||
}
|
||||
|
||||
public event UpdateBonesDelegate UpdateComplete {
|
||||
add { _UpdateComplete += value; }
|
||||
remove { _UpdateComplete -= value; }
|
||||
}
|
||||
|
||||
protected event UpdateBonesDelegate _UpdateLocal;
|
||||
protected event UpdateBonesDelegate _UpdateWorld;
|
||||
protected event UpdateBonesDelegate _UpdateComplete;
|
||||
|
||||
[SerializeField]
|
||||
private String
|
||||
_animationName;
|
||||
@ -91,18 +107,18 @@ public class SkeletonAnimation : SkeletonRenderer {
|
||||
state.Update(deltaTime);
|
||||
state.Apply(skeleton);
|
||||
|
||||
if (UpdateLocal != null)
|
||||
UpdateLocal(this);
|
||||
if (_UpdateLocal != null)
|
||||
_UpdateLocal(this);
|
||||
|
||||
skeleton.UpdateWorldTransform();
|
||||
|
||||
if (UpdateWorld != null) {
|
||||
UpdateWorld(this);
|
||||
if (_UpdateWorld != null) {
|
||||
_UpdateWorld(this);
|
||||
skeleton.UpdateWorldTransform();
|
||||
}
|
||||
|
||||
if (UpdateComplete != null) {
|
||||
UpdateComplete(this);
|
||||
if (_UpdateComplete != null) {
|
||||
_UpdateComplete(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
11
spine-unity/Assets/spine-unity/SkeletonAnimationInterface.cs
Normal file
11
spine-unity/Assets/spine-unity/SkeletonAnimationInterface.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public delegate void UpdateBonesDelegate (SkeletonRenderer skeletonRenderer);
|
||||
public interface ISkeletonAnimation {
|
||||
event UpdateBonesDelegate UpdateLocal;
|
||||
event UpdateBonesDelegate UpdateWorld;
|
||||
event UpdateBonesDelegate UpdateComplete;
|
||||
|
||||
void LateUpdate ();
|
||||
}
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a7b480b941568134891f411137bfbf55
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
100
spine-unity/Assets/spine-unity/SkeletonAnimator.cs
Normal file
100
spine-unity/Assets/spine-unity/SkeletonAnimator.cs
Normal file
@ -0,0 +1,100 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Spine;
|
||||
|
||||
[RequireComponent(typeof(Animator))]
|
||||
public class SkeletonAnimator : SkeletonRenderer, ISkeletonAnimation {
|
||||
|
||||
public event UpdateBonesDelegate UpdateLocal {
|
||||
add { _UpdateLocal += value; }
|
||||
remove { _UpdateLocal -= value; }
|
||||
}
|
||||
|
||||
public event UpdateBonesDelegate UpdateWorld {
|
||||
add { _UpdateWorld += value; }
|
||||
remove { _UpdateWorld -= value; }
|
||||
}
|
||||
|
||||
public event UpdateBonesDelegate UpdateComplete {
|
||||
add { _UpdateComplete += value; }
|
||||
remove { _UpdateComplete -= value; }
|
||||
}
|
||||
|
||||
protected event UpdateBonesDelegate _UpdateLocal;
|
||||
protected event UpdateBonesDelegate _UpdateWorld;
|
||||
protected event UpdateBonesDelegate _UpdateComplete;
|
||||
|
||||
Dictionary<string, Spine.Animation> animationTable = new Dictionary<string, Spine.Animation>();
|
||||
Animator animator;
|
||||
|
||||
public override void Reset () {
|
||||
base.Reset();
|
||||
if (!valid)
|
||||
return;
|
||||
|
||||
animationTable.Clear();
|
||||
|
||||
var data = skeletonDataAsset.GetSkeletonData(true);
|
||||
|
||||
foreach (var a in data.Animations) {
|
||||
animationTable.Add(a.Name, a);
|
||||
}
|
||||
|
||||
animator = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
void Update () {
|
||||
if (skeleton == null)
|
||||
return;
|
||||
|
||||
skeleton.Update(Time.deltaTime);
|
||||
|
||||
//apply
|
||||
int layerCount = animator.layerCount;
|
||||
float deltaTime = Time.deltaTime;
|
||||
for (int i = 0; i < layerCount; i++) {
|
||||
|
||||
float layerWeight = animator.GetLayerWeight(i);
|
||||
if (i == 0)
|
||||
layerWeight = 1;
|
||||
|
||||
var stateInfo = animator.GetCurrentAnimatorStateInfo(i);
|
||||
var clipInfo = animator.GetCurrentAnimationClipState(i);
|
||||
var nextStateInfo = animator.GetNextAnimatorStateInfo(i);
|
||||
var nextClipInfo = animator.GetNextAnimationClipState(i);
|
||||
|
||||
foreach (var info in clipInfo) {
|
||||
float weight = info.weight * layerWeight;
|
||||
if (weight == 0)
|
||||
continue;
|
||||
|
||||
float time = stateInfo.normalizedTime * info.clip.length;
|
||||
animationTable[info.clip.name].Mix(skeleton, Mathf.Max(0, time - deltaTime), time, stateInfo.loop, null, weight);
|
||||
}
|
||||
|
||||
foreach (var info in nextClipInfo) {
|
||||
float weight = info.weight * layerWeight;
|
||||
if (weight == 0)
|
||||
continue;
|
||||
|
||||
float time = nextStateInfo.normalizedTime * info.clip.length;
|
||||
animationTable[info.clip.name].Mix(skeleton, Mathf.Max(0, time - deltaTime), time, nextStateInfo.loop, null, weight);
|
||||
}
|
||||
}
|
||||
|
||||
if (_UpdateLocal != null)
|
||||
_UpdateLocal(this);
|
||||
|
||||
skeleton.UpdateWorldTransform();
|
||||
|
||||
if (_UpdateWorld != null) {
|
||||
_UpdateWorld(this);
|
||||
skeleton.UpdateWorldTransform();
|
||||
}
|
||||
|
||||
if (_UpdateComplete != null) {
|
||||
_UpdateComplete(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
8
spine-unity/Assets/spine-unity/SkeletonAnimator.cs.meta
Normal file
8
spine-unity/Assets/spine-unity/SkeletonAnimator.cs.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f9db98c60740638449864eb028fbe7ad
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
@ -42,6 +42,7 @@ public class SkeletonDataAsset : ScriptableObject {
|
||||
public String[] toAnimation;
|
||||
public float[] duration;
|
||||
public float defaultMix;
|
||||
public RuntimeAnimatorController controller;
|
||||
private SkeletonData skeletonData;
|
||||
private AnimationStateData stateData;
|
||||
|
||||
@ -86,9 +87,6 @@ public class SkeletonDataAsset : ScriptableObject {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
if (skeletonData != null)
|
||||
return skeletonData;
|
||||
|
||||
@ -103,14 +101,21 @@ public class SkeletonDataAsset : ScriptableObject {
|
||||
}
|
||||
|
||||
stateData = new AnimationStateData(skeletonData);
|
||||
FillStateData();
|
||||
|
||||
return skeletonData;
|
||||
}
|
||||
|
||||
public void FillStateData () {
|
||||
if (stateData == null)
|
||||
return;
|
||||
|
||||
stateData.DefaultMix = defaultMix;
|
||||
for (int i = 0, n = fromAnimation.Length; i < n; i++) {
|
||||
if (fromAnimation[i].Length == 0 || toAnimation[i].Length == 0)
|
||||
continue;
|
||||
stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]);
|
||||
}
|
||||
|
||||
return skeletonData;
|
||||
}
|
||||
|
||||
public AnimationStateData GetAnimationStateData() {
|
||||
|
||||
@ -38,7 +38,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Spine;
|
||||
|
||||
[RequireComponent(typeof(SkeletonAnimation))]
|
||||
[RequireComponent(typeof(ISkeletonAnimation))]
|
||||
[ExecuteInEditMode]
|
||||
public class SkeletonUtility : MonoBehaviour {
|
||||
|
||||
@ -80,7 +80,7 @@ public class SkeletonUtility : MonoBehaviour {
|
||||
[HideInInspector]
|
||||
public SkeletonRenderer skeletonRenderer;
|
||||
[HideInInspector]
|
||||
public SkeletonAnimation skeletonAnimation;
|
||||
public ISkeletonAnimation skeletonAnimation;
|
||||
[System.NonSerialized]
|
||||
public List<SkeletonUtilityBone> utilityBones = new List<SkeletonUtilityBone>();
|
||||
[System.NonSerialized]
|
||||
@ -98,6 +98,8 @@ public class SkeletonUtility : MonoBehaviour {
|
||||
|
||||
if (skeletonAnimation == null) {
|
||||
skeletonAnimation = GetComponent<SkeletonAnimation>();
|
||||
if (skeletonAnimation == null)
|
||||
skeletonAnimation = GetComponent<SkeletonAnimator>();
|
||||
}
|
||||
|
||||
skeletonRenderer.OnReset -= HandleRendererReset;
|
||||
@ -209,7 +211,7 @@ public class SkeletonUtility : MonoBehaviour {
|
||||
|
||||
}
|
||||
|
||||
void UpdateLocal (SkeletonAnimation anim) {
|
||||
void UpdateLocal (SkeletonRenderer anim) {
|
||||
|
||||
if (needToReprocessBones)
|
||||
CollectBones();
|
||||
@ -224,14 +226,14 @@ public class SkeletonUtility : MonoBehaviour {
|
||||
UpdateAllBones();
|
||||
}
|
||||
|
||||
void UpdateWorld (SkeletonAnimation anim) {
|
||||
void UpdateWorld (SkeletonRenderer anim) {
|
||||
UpdateAllBones();
|
||||
|
||||
foreach (SkeletonUtilityConstraint c in utilityConstraints)
|
||||
c.DoUpdate();
|
||||
}
|
||||
|
||||
void UpdateComplete (SkeletonAnimation anim) {
|
||||
void UpdateComplete (SkeletonRenderer anim) {
|
||||
UpdateAllBones();
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user