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@ -145,7 +145,7 @@ void SkeletonBatch::flush (int maxVertices, int maxTriangles) {
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_command->_trianglesCommand->init(_globalZOrder, _texture->getName(), _glProgramState, blendFunc, *_command->_triangles,
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*_transform, _transformFlags);
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_renderer->addCommand(_command->_trianglesCommand);
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_renderer->addCommand(_command->_trianglesCommand);
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if (!_command->_next) _command->_next = new Command(maxVertices, maxTriangles);
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_command = _command->_next;
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