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[cpp] 4.3 porting WIP
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@ -58,7 +58,7 @@ IkConstraint *IkConstraint::copy(Skeleton &skeleton) {
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}
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void IkConstraint::update(Skeleton &skeleton, Physics physics) {
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IkConstraintPose &p = _pose;
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IkConstraintPose &p = *_applied;
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if (p._mix == 0) return;
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BonePose &target = *_target->_applied;
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switch (_bones.size()) {
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