[unity] Minor cosmetic change: moved Spine Preferences window Additive Material line up to maintain same order as in SkeletonDataAsset.

This commit is contained in:
Harald Csaszar 2021-01-22 16:55:07 +01:00
parent 752e72eb8f
commit 3a437b79b0
2 changed files with 8 additions and 8 deletions

View File

@ -276,6 +276,13 @@ namespace Spine.Unity.Editor {
}
}
SpineEditorUtilities.MaterialPrefsField(ref blendModeMaterialAdditive, BLEND_MODE_MATERIAL_ADDITIVE_KEY, new GUIContent("Additive Material", "Additive blend mode Material template."));
if (string.IsNullOrEmpty(blendModeMaterialAdditive)) {
var blendModeMaterialAdditiveGUIDS = AssetDatabase.FindAssets(DEFAULT_BLEND_MODE_ADDITIVE_MATERIAL);
if (blendModeMaterialAdditiveGUIDS.Length > 0) {
blendModeMaterialAdditive = AssetDatabase.GUIDToAssetPath(blendModeMaterialAdditiveGUIDS[0]);
}
}
SpineEditorUtilities.MaterialPrefsField(ref blendModeMaterialMultiply, BLEND_MODE_MATERIAL_MULTIPLY_KEY, new GUIContent("Multiply Material", "Multiply blend mode Material template."));
if (string.IsNullOrEmpty(blendModeMaterialMultiply)) {
var blendModeMaterialMultiplyGUIDS = AssetDatabase.FindAssets(DEFAULT_BLEND_MODE_MULTIPLY_MATERIAL);
@ -290,13 +297,6 @@ namespace Spine.Unity.Editor {
blendModeMaterialScreen = AssetDatabase.GUIDToAssetPath(blendModeMaterialScreenGUIDS[0]);
}
}
SpineEditorUtilities.MaterialPrefsField(ref blendModeMaterialAdditive, BLEND_MODE_MATERIAL_ADDITIVE_KEY, new GUIContent("Additive Material", "Additive blend mode Material template."));
if (string.IsNullOrEmpty(blendModeMaterialAdditive)) {
var blendModeMaterialAdditiveGUIDS = AssetDatabase.FindAssets(DEFAULT_BLEND_MODE_ADDITIVE_MATERIAL);
if (blendModeMaterialAdditiveGUIDS.Length > 0) {
blendModeMaterialAdditive = AssetDatabase.GUIDToAssetPath(blendModeMaterialAdditiveGUIDS[0]);
}
}
}
EditorGUILayout.Space();

View File

@ -240,9 +240,9 @@ namespace Spine.Unity.Editor {
}
}
EditorGUILayout.PropertyField(settings.FindProperty("blendModeMaterialAdditive"), new GUIContent("Additive Material", "Additive blend mode Material template."));
EditorGUILayout.PropertyField(settings.FindProperty("blendModeMaterialMultiply"), new GUIContent("Multiply Material", "Multiply blend mode Material template."));
EditorGUILayout.PropertyField(settings.FindProperty("blendModeMaterialScreen"), new GUIContent("Screen Material", "Screen blend mode Material template."));
EditorGUILayout.PropertyField(settings.FindProperty("blendModeMaterialAdditive"), new GUIContent("Additive Material", "Additive blend mode Material template."));
}
EditorGUILayout.Space();