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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Minor cosmetic change: moved Spine Preferences window Additive Material line up to maintain same order as in SkeletonDataAsset.
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@ -276,6 +276,13 @@ namespace Spine.Unity.Editor {
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}
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}
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}
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}
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SpineEditorUtilities.MaterialPrefsField(ref blendModeMaterialAdditive, BLEND_MODE_MATERIAL_ADDITIVE_KEY, new GUIContent("Additive Material", "Additive blend mode Material template."));
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if (string.IsNullOrEmpty(blendModeMaterialAdditive)) {
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var blendModeMaterialAdditiveGUIDS = AssetDatabase.FindAssets(DEFAULT_BLEND_MODE_ADDITIVE_MATERIAL);
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if (blendModeMaterialAdditiveGUIDS.Length > 0) {
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blendModeMaterialAdditive = AssetDatabase.GUIDToAssetPath(blendModeMaterialAdditiveGUIDS[0]);
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}
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}
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SpineEditorUtilities.MaterialPrefsField(ref blendModeMaterialMultiply, BLEND_MODE_MATERIAL_MULTIPLY_KEY, new GUIContent("Multiply Material", "Multiply blend mode Material template."));
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SpineEditorUtilities.MaterialPrefsField(ref blendModeMaterialMultiply, BLEND_MODE_MATERIAL_MULTIPLY_KEY, new GUIContent("Multiply Material", "Multiply blend mode Material template."));
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if (string.IsNullOrEmpty(blendModeMaterialMultiply)) {
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if (string.IsNullOrEmpty(blendModeMaterialMultiply)) {
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var blendModeMaterialMultiplyGUIDS = AssetDatabase.FindAssets(DEFAULT_BLEND_MODE_MULTIPLY_MATERIAL);
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var blendModeMaterialMultiplyGUIDS = AssetDatabase.FindAssets(DEFAULT_BLEND_MODE_MULTIPLY_MATERIAL);
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@ -290,13 +297,6 @@ namespace Spine.Unity.Editor {
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blendModeMaterialScreen = AssetDatabase.GUIDToAssetPath(blendModeMaterialScreenGUIDS[0]);
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blendModeMaterialScreen = AssetDatabase.GUIDToAssetPath(blendModeMaterialScreenGUIDS[0]);
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}
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}
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}
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}
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SpineEditorUtilities.MaterialPrefsField(ref blendModeMaterialAdditive, BLEND_MODE_MATERIAL_ADDITIVE_KEY, new GUIContent("Additive Material", "Additive blend mode Material template."));
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if (string.IsNullOrEmpty(blendModeMaterialAdditive)) {
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var blendModeMaterialAdditiveGUIDS = AssetDatabase.FindAssets(DEFAULT_BLEND_MODE_ADDITIVE_MATERIAL);
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if (blendModeMaterialAdditiveGUIDS.Length > 0) {
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blendModeMaterialAdditive = AssetDatabase.GUIDToAssetPath(blendModeMaterialAdditiveGUIDS[0]);
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}
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}
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}
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}
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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@ -240,9 +240,9 @@ namespace Spine.Unity.Editor {
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}
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}
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}
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}
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EditorGUILayout.PropertyField(settings.FindProperty("blendModeMaterialAdditive"), new GUIContent("Additive Material", "Additive blend mode Material template."));
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EditorGUILayout.PropertyField(settings.FindProperty("blendModeMaterialMultiply"), new GUIContent("Multiply Material", "Multiply blend mode Material template."));
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EditorGUILayout.PropertyField(settings.FindProperty("blendModeMaterialMultiply"), new GUIContent("Multiply Material", "Multiply blend mode Material template."));
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EditorGUILayout.PropertyField(settings.FindProperty("blendModeMaterialScreen"), new GUIContent("Screen Material", "Screen blend mode Material template."));
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EditorGUILayout.PropertyField(settings.FindProperty("blendModeMaterialScreen"), new GUIContent("Screen Material", "Screen blend mode Material template."));
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EditorGUILayout.PropertyField(settings.FindProperty("blendModeMaterialAdditive"), new GUIContent("Additive Material", "Additive blend mode Material template."));
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}
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}
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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