diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Mesh Generation/SpineMesh.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Mesh Generation/SpineMesh.cs index 487fe5396..260362b42 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Mesh Generation/SpineMesh.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Mesh Generation/SpineMesh.cs @@ -175,6 +175,10 @@ namespace Spine.Unity { } } + public MeshGenerator () { + submeshes.TrimExcess(); + } + #region Step 1 : Generate Instructions public static void GenerateSingleSubmeshInstruction (SkeletonRendererInstruction instructionOutput, Skeleton skeleton, Material material) { ExposedList drawOrder = skeleton.drawOrder;