mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 23:34:53 +08:00
Formatting
This commit is contained in:
parent
7b98021228
commit
3acbc2ab7a
@ -115,7 +115,7 @@ Ref<SpineBone> SpineSkeleton::find_bone(const String &name) {
|
||||
if (EMPTY(name)) return nullptr;
|
||||
auto bone = skeleton->findBone(SPINE_STRING_TMP(name));
|
||||
if (!bone) return nullptr;
|
||||
if (_cached_bones.count(bone) > 0 ) {
|
||||
if (_cached_bones.count(bone) > 0) {
|
||||
return _cached_bones[bone];
|
||||
}
|
||||
Ref<SpineBone> bone_ref(memnew(SpineBone));
|
||||
@ -129,7 +129,7 @@ Ref<SpineSlot> SpineSkeleton::find_slot(const String &name) {
|
||||
if (EMPTY(name)) return nullptr;
|
||||
auto slot = skeleton->findSlot(SPINE_STRING_TMP(name));
|
||||
if (!slot) return nullptr;
|
||||
if (_cached_slots.count(slot) > 0 ) {
|
||||
if (_cached_slots.count(slot) > 0) {
|
||||
return _cached_slots[slot];
|
||||
}
|
||||
Ref<SpineSlot> slot_ref(memnew(SpineSlot));
|
||||
|
||||
@ -68,8 +68,8 @@ private:
|
||||
spine::Vector<float> bounds_vertex_buffer;
|
||||
Ref<SpineSkin> last_skin;
|
||||
|
||||
std::unordered_map<spine::Bone*, Ref<SpineBone>> _cached_bones;
|
||||
std::unordered_map<spine::Slot*, Ref<SpineSlot>> _cached_slots;
|
||||
std::unordered_map<spine::Bone *, Ref<SpineBone>> _cached_bones;
|
||||
std::unordered_map<spine::Slot *, Ref<SpineSlot>> _cached_slots;
|
||||
|
||||
public:
|
||||
SpineSkeleton();
|
||||
|
||||
@ -59,10 +59,9 @@ void SpineSlot::set_to_setup_pose() {
|
||||
|
||||
Ref<SpineSlotData> SpineSlot::get_data() {
|
||||
SPINE_CHECK(get_spine_object(), nullptr)
|
||||
if(_data.is_valid()) {
|
||||
if (_data.is_valid()) {
|
||||
return _data;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
auto &slot_data = get_spine_object()->getData();
|
||||
Ref<SpineSlotData> slot_data_ref(memnew(SpineSlotData));
|
||||
slot_data_ref->set_spine_object(*get_spine_owner()->get_skeleton_data_res(), &slot_data);
|
||||
@ -73,10 +72,9 @@ Ref<SpineSlotData> SpineSlot::get_data() {
|
||||
|
||||
Ref<SpineBone> SpineSlot::get_bone() {
|
||||
SPINE_CHECK(get_spine_object(), nullptr)
|
||||
if(_bone.is_valid()) {
|
||||
if (_bone.is_valid()) {
|
||||
return _data;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
auto &bone = get_spine_object()->getBone();
|
||||
Ref<SpineBone> bone_ref(memnew(SpineBone));
|
||||
bone_ref->set_spine_object(get_spine_owner(), &bone);
|
||||
|
||||
@ -76,7 +76,7 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
|
||||
private isWebGL: boolean;
|
||||
gl: WebGLRenderingContext | null;
|
||||
static gameWebGLRenderer: SceneRenderer | null = null;
|
||||
get webGLRenderer(): SceneRenderer | null {
|
||||
get webGLRenderer (): SceneRenderer | null {
|
||||
return SpinePlugin.gameWebGLRenderer;
|
||||
}
|
||||
canvasRenderer: SkeletonRenderer | null;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user