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[unity] Quick fix of last commit was incorrect, sorry, fixed for real now.
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@ -104,8 +104,8 @@ namespace Spine.Unity.Editor {
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const string DEFAULT_SHADER_KEY = "SPINE_DEFAULT_SHADER";
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public static string defaultShader = SpinePreferences.DEFAULT_DEFAULT_SHADER;
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public string DefaultShader {
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get { return !string.IsNullOrEmpty(defaultShader) ? defaultShader : DEFAULT_DEFAULT_SHADER; }
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public static string DefaultShader {
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get { return !string.IsNullOrEmpty(defaultShader) ? defaultShader : SpinePreferences.DEFAULT_DEFAULT_SHADER; }
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set { defaultShader = value; }
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}
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