diff --git a/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs b/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs index 8e6472ddd..a72adb0e7 100644 --- a/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs +++ b/spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs @@ -290,9 +290,9 @@ namespace Spine.Unity.Editor { EditorPrefs.SetString(DEFAULT_SHADER_KEY, defaultShader); EditorGUI.BeginChangeCheck(); - setTextureImporterSettings = EditorGUILayout.Toggle(new GUIContent("Apply Atlas Texture Settings", "Apply the recommended settings for Texture Importers."), showHierarchyIcons); + setTextureImporterSettings = EditorGUILayout.Toggle(new GUIContent("Apply Atlas Texture Settings", "Apply the recommended settings for Texture Importers."), setTextureImporterSettings); if (EditorGUI.EndChangeCheck()) { - EditorPrefs.SetBool(SET_TEXTUREIMPORTER_SETTINGS_KEY, showHierarchyIcons); + EditorPrefs.SetBool(SET_TEXTUREIMPORTER_SETTINGS_KEY, setTextureImporterSettings); } EditorGUILayout.Space(); @@ -1422,7 +1422,7 @@ namespace Spine.Unity.Editor { Debug.LogWarning("Editor-instantiated SkeletonAnimation threw an Exception. Destroying GameObject to prevent orphaned GameObject."); GameObject.DestroyImmediate(go); } - throw e; + Debug.Log(e); } // Set Defaults