[unity] Minor cleanup.

This commit is contained in:
pharan 2017-03-16 12:16:21 +08:00
parent 953a98706f
commit 3b4286b8ef

View File

@ -31,9 +31,13 @@
using UnityEditor;
using UnityEngine;
namespace Spine.Unity.Editor {
namespace Spine.Unity.Editor {
using Editor = UnityEditor.Editor;
using Event = UnityEngine.Event;
[CustomEditor(typeof(BoneFollower)), CanEditMultipleObjects]
public class BoneFollowerInspector : UnityEditor.Editor {
public class BoneFollowerInspector : Editor {
SerializedProperty boneName, skeletonRenderer, followZPosition, followBoneRotation, followLocalScale, followSkeletonFlip;
BoneFollower targetBoneFollower;
bool needsReset;
@ -121,7 +125,7 @@ namespace Spine.Unity.Editor {
return;
}
if (needsReset && UnityEngine.Event.current.type == EventType.Layout) {
if (needsReset && Event.current.type == EventType.Layout) {
targetBoneFollower.Initialize();
targetBoneFollower.LateUpdate();
needsReset = false;
@ -171,7 +175,7 @@ namespace Spine.Unity.Editor {
}
}
var current = UnityEngine.Event.current;
var current = Event.current;
bool wasUndo = (current.type == EventType.ValidateCommand && current.commandName == "UndoRedoPerformed");
if (wasUndo)
targetBoneFollower.Initialize();