Fixed goblin example.

This commit is contained in:
NathanSweet 2015-11-03 03:03:39 +01:00
parent d8d5405ba3
commit 3b5109032c

View File

@ -137,10 +137,10 @@ void spineboy () {
void goblins () { void goblins () {
// Load atlas, skeleton, and animations. // Load atlas, skeleton, and animations.
Atlas* atlas = Atlas_createFromFile("data/goblins-ffd.atlas", 0); Atlas* atlas = Atlas_createFromFile("data/goblins-mesh.atlas", 0);
SkeletonJson* json = SkeletonJson_create(atlas); SkeletonJson* json = SkeletonJson_create(atlas);
json->scale = 1.4f; json->scale = 1.4f;
SkeletonData *skeletonData = SkeletonJson_readSkeletonDataFile(json, "data/goblins-ffd.json"); SkeletonData *skeletonData = SkeletonJson_readSkeletonDataFile(json, "data/goblins-mesh.json");
if (!skeletonData) { if (!skeletonData) {
printf("Error: %s\n", json->error); printf("Error: %s\n", json->error);
exit(0); exit(0);