[csharp] Fixed deform timelines not mixing to/from setup pose.

ef6ccb84d3
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John 2017-06-02 21:59:45 +08:00 committed by GitHub
parent 8fa441e284
commit 3c194a5c9d

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@ -773,7 +773,7 @@ namespace Spine {
float[][] frameVertices = this.frameVertices;
int vertexCount = frameVertices[0].Length;
if (verticesArray.Count != vertexCount) alpha = 1; // Don't mix from uninitialized slot vertices.
if (verticesArray.Count != vertexCount && !setupPose) alpha = 1; // Don't mix from uninitialized slot vertices.
// verticesArray.SetSize(vertexCount) // Ensure size and preemptively set count.
if (verticesArray.Capacity < vertexCount) verticesArray.Capacity = vertexCount;
verticesArray.Count = vertexCount;