[ts] Fixed debug rendering.

Also fixed indentation.
This commit is contained in:
Nathan Sweet 2023-06-19 14:43:11 -04:00
parent e82878f897
commit 3c2033b250

View File

@ -833,10 +833,10 @@ export class SpinePlayer implements Disposable {
// Determine the viewport.
let viewport = this.viewport;
viewport.x = this.currentViewport.x - (this.currentViewport.padLeft as number),
viewport.y = this.currentViewport.y - (this.currentViewport.padBottom as number),
viewport.width = this.currentViewport.width + (this.currentViewport.padLeft as number) + (this.currentViewport.padRight as number),
viewport.height = this.currentViewport.height + (this.currentViewport.padBottom as number) + (this.currentViewport.padTop as number)
viewport.x = this.currentViewport.x - (this.currentViewport.padLeft as number);
viewport.y = this.currentViewport.y - (this.currentViewport.padBottom as number);
viewport.width = this.currentViewport.width + (this.currentViewport.padLeft as number) + (this.currentViewport.padRight as number);
viewport.height = this.currentViewport.height + (this.currentViewport.padBottom as number) + (this.currentViewport.padTop as number);
if (this.previousViewport) {
let transitionAlpha = (performance.now() - this.viewportTransitionStart) / 1000 / config.viewport!.transitionTime!;
@ -879,12 +879,12 @@ export class SpinePlayer implements Disposable {
// Draw the skeleton and debug output.
renderer.drawSkeleton(skeleton, config.premultipliedAlpha);
if ((renderer.skeletonDebugRenderer.drawBones = config.debug!.bones!)
|| (renderer.skeletonDebugRenderer.drawBoundingBoxes = config.debug!.bounds!)
|| (renderer.skeletonDebugRenderer.drawClipping = config.debug!.clipping!)
|| (renderer.skeletonDebugRenderer.drawMeshHull = config.debug!.hulls!)
|| (renderer.skeletonDebugRenderer.drawPaths = config.debug!.paths!)
|| (renderer.skeletonDebugRenderer.drawRegionAttachments = config.debug!.regions!)
|| (renderer.skeletonDebugRenderer.drawMeshTriangles = config.debug!.meshes!)
+ (renderer.skeletonDebugRenderer.drawBoundingBoxes = config.debug!.bounds!)
+ (renderer.skeletonDebugRenderer.drawClipping = config.debug!.clipping!)
+ (renderer.skeletonDebugRenderer.drawMeshHull = config.debug!.hulls!)
+ (renderer.skeletonDebugRenderer.drawPaths = config.debug!.paths!)
+ (renderer.skeletonDebugRenderer.drawRegionAttachments = config.debug!.regions!)
+ (renderer.skeletonDebugRenderer.drawMeshTriangles = config.debug!.meshes!) > 0
) {
renderer.drawSkeletonDebug(skeleton, config.premultipliedAlpha);
}