[godot] Fix v4 template build script with C# support.

This commit is contained in:
Mario Zechner 2023-07-31 11:25:19 +02:00
parent a0c986e2d1
commit 3c40309c46

View File

@ -69,10 +69,10 @@ elif [ "$platform" = "macos" ]; then
# --- macOS --- # --- macOS ---
# generates macos.zip # generates macos.zip
scons platform=macos tools=no target=template_release arch=x86_64 custom_modules="../spine_godot" --jobs=$cpus scons platform=macos tools=no target=template_release arch=x86_64 custom_modules="../spine_godot" $mono_module --jobs=$cpus
scons platform=macos tools=no target=template_debug arch=x86_64 custom_modules="../spine_godot" --jobs=$cpus scons platform=macos tools=no target=template_debug arch=x86_64 custom_modules="../spine_godot" $mono_module --jobs=$cpus
scons platform=macos tools=no target=template_release arch=arm64 custom_modules="../spine_godot" --jobs=$cpus scons platform=macos tools=no target=template_release arch=arm64 custom_modules="../spine_godot" $mono_module --jobs=$cpus
scons platform=macos tools=no target=template_debug arch=arm64 custom_modules="../spine_godot" --jobs=$cpus scons platform=macos tools=no target=template_debug arch=arm64 custom_modules="../spine_godot" $mono_module --jobs=$cpus
lipo -create "bin/godot.macos.template_release.x86_64$mono_extension" "bin/godot.macos.template_release.arm64$mono_extension" -output bin/godot.macos.universal lipo -create "bin/godot.macos.template_release.x86_64$mono_extension" "bin/godot.macos.template_release.arm64$mono_extension" -output bin/godot.macos.universal
lipo -create "bin/godot.macos.template_debug.x86_64$mono_extension" "bin/godot.macos.template_debug.arm64$mono_extension" -output bin/godot.macos.debug.universal lipo -create "bin/godot.macos.template_debug.x86_64$mono_extension" "bin/godot.macos.template_debug.arm64$mono_extension" -output bin/godot.macos.debug.universal
strip -S -x bin/godot.macos.universal strip -S -x bin/godot.macos.universal
@ -89,8 +89,8 @@ elif [ "$platform" = "macos" ]; then
elif [ "$platform" = "linux" ]; then elif [ "$platform" = "linux" ]; then
# --- Linux --- # --- Linux ---
# generates linux_x11_64_release, linux_x11_64_debug # generates linux_x11_64_release, linux_x11_64_debug
scons platform=linuxbsd tools=no target=template_release bits=64 custom_modules="../spine_godot" --jobs=$cpus scons platform=linuxbsd tools=no target=template_release bits=64 custom_modules="../spine_godot" $mono_module --jobs=$cpus
scons platform=linuxbsd tools=no target=template_debug bits=64 custom_modules="../spine_godot" --jobs=$cpus scons platform=linuxbsd tools=no target=template_debug bits=64 custom_modules="../spine_godot" $mono_module --jobs=$cpus
strip bin/godot.linuxbsd.template_release.x86_64$mono_extension strip bin/godot.linuxbsd.template_release.x86_64$mono_extension
strip bin/godot.linuxbsd.template_debug.x86_64$mono_extension strip bin/godot.linuxbsd.template_debug.x86_64$mono_extension
chmod a+x bin/godot.linuxbsd.template_release.x86_64$mono_extension chmod a+x bin/godot.linuxbsd.template_release.x86_64$mono_extension