This commit is contained in:
badlogic 2019-09-26 16:50:52 +02:00
commit 3c60f58f1f

View File

@ -470,23 +470,9 @@ namespace Spine.Unity.Editor {
string texturePath = assetPath + "/" + pageFiles[i];
Texture2D texture = (Texture2D)AssetDatabase.LoadAssetAtPath(texturePath, typeof(Texture2D));
if (SpineEditorUtilities.Preferences.setTextureImporterSettings) {
TextureImporter texImporter = (TextureImporter)TextureImporter.GetAtPath(texturePath);
if (texImporter == null) {
Debug.LogWarning(string.Format("{0} ::: Texture asset \"{1}\" not found. Skipping. Please check your atlas file for renamed files.", atlasAsset.name, texturePath));
continue;
}
texImporter.textureCompression = TextureImporterCompression.Uncompressed;
texImporter.alphaSource = TextureImporterAlphaSource.FromInput;
texImporter.mipmapEnabled = false;
texImporter.alphaIsTransparency = false; // Prevent the texture importer from applying bleed to the transparent parts for PMA.
texImporter.spriteImportMode = SpriteImportMode.None;
texImporter.maxTextureSize = 2048;
EditorUtility.SetDirty(texImporter);
AssetDatabase.ImportAsset(texturePath);
AssetDatabase.SaveAssets();
if (SpineEditorUtilities.Preferences.setTextureImporterSettings &&
!System.IO.File.Exists(texturePath + ".meta")) {
SetDefaultTextureSettings(texturePath, atlasAsset);
}
string pageName = Path.GetFileNameWithoutExtension(pageFiles[i]);
@ -505,7 +491,9 @@ namespace Spine.Unity.Editor {
vestigialMaterials.Remove(mat);
}
mat.mainTexture = texture;
if (texture != null)
mat.mainTexture = texture;
EditorUtility.SetDirty(mat);
AssetDatabase.SaveAssets();
@ -559,6 +547,26 @@ namespace Spine.Unity.Editor {
protectFromStackGarbageCollection.Remove(atlasAsset);
return (AtlasAssetBase)AssetDatabase.LoadAssetAtPath(atlasPath, typeof(AtlasAssetBase));
}
static bool SetDefaultTextureSettings (string texturePath, SpineAtlasAsset atlasAsset) {
TextureImporter texImporter = (TextureImporter)TextureImporter.GetAtPath(texturePath);
if (texImporter == null) {
Debug.LogWarning(string.Format("{0}: Texture asset \"{1}\" not found. Skipping. Please check your atlas file for renamed files.", atlasAsset.name, texturePath));
return false;
}
texImporter.textureCompression = TextureImporterCompression.Uncompressed;
texImporter.alphaSource = TextureImporterAlphaSource.FromInput;
texImporter.mipmapEnabled = false;
texImporter.alphaIsTransparency = false; // Prevent the texture importer from applying bleed to the transparent parts for PMA.
texImporter.spriteImportMode = SpriteImportMode.None;
texImporter.maxTextureSize = 2048;
EditorUtility.SetDirty(texImporter);
AssetDatabase.ImportAsset(texturePath);
AssetDatabase.SaveAssets();
return true;
}
#endregion
#region Import SkeletonData (json or binary)