From 3cab1615ad17e930dad655022982ab2d5be1ad59 Mon Sep 17 00:00:00 2001 From: Nathan Sweet Date: Thu, 19 Nov 2020 18:11:59 -0800 Subject: [PATCH] [libgdx] Added Skeleton#setColor(float, float, float, float). --- .../src/com/esotericsoftware/spine/Skeleton.java | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java index 5aa107e9c..67b3ffa07 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Skeleton.java @@ -680,6 +680,11 @@ public class Skeleton { this.color.set(color); } + /** A convenience method for setting the skeleton color. The color can also be set by modifying {@link #getColor()}. */ + public void setColor (float r, float g, float b, float a) { + color.set(r, g, b, a); + } + /** Scales the entire skeleton on the X axis. This affects all bones, even if the bone's transform mode disallows scale * inheritance. */ public float getScaleX () {