[monogame] Fixed clipping for vertex-less attachments. Closes #2737.

This commit is contained in:
Harald Csaszar 2025-02-05 19:02:59 +01:00
parent b4146b6bf5
commit 3cd1557793

View File

@ -159,6 +159,7 @@ namespace Spine {
clipper.ClipStart(slot, clip); clipper.ClipStart(slot, clip);
continue; continue;
} else { } else {
clipper.ClipEnd(slot);
continue; continue;
} }
@ -214,8 +215,10 @@ namespace Spine {
uvs = clipper.ClippedUVs.Items; uvs = clipper.ClippedUVs.Items;
} }
if (verticesCount == 0 || indicesCount == 0) if (verticesCount == 0 || indicesCount == 0) {
clipper.ClipEnd(slot);
continue; continue;
}
// submit to batch // submit to batch
MeshItem item = batcher.NextItem(verticesCount, indicesCount); MeshItem item = batcher.NextItem(verticesCount, indicesCount);