Removed some locals when used <= 2 times.

This commit is contained in:
NathanSweet 2016-10-25 02:11:22 +02:00
parent d3b9f89a1e
commit 3d9ee5a743

View File

@ -357,24 +357,21 @@ public class Bone implements Updatable {
public float worldToLocalRotationX () {
Bone parent = this.parent;
if (parent == null) return arotation;
float a = this.a, c = this.c;
return atan2(parent.a * c - parent.c * a, parent.d * a - parent.b * c) * radDeg;
}
public float worldToLocalRotationY () {
Bone parent = this.parent;
if (parent == null) return arotation;
float b = this.b, d = this.d;
return atan2(parent.a * d - parent.c * b, parent.d * b - parent.b * d) * radDeg;
}
public void rotateWorld (float degrees) {
float a = this.a, b = this.b, c = this.c, d = this.d;
float cos = cosDeg(degrees), sin = sinDeg(degrees);
this.a = cos * a - sin * c;
this.b = cos * b - sin * d;
this.c = sin * a + cos * c;
this.d = sin * b + cos * d;
a = cos * a - sin * c;
b = cos * b - sin * d;
c = sin * a + cos * c;
d = sin * b + cos * d;
appliedValid = false;
}
@ -439,7 +436,6 @@ public class Bone implements Updatable {
}
public Vector2 worldToLocal (Vector2 world) {
float a = this.a, b = this.b, c = this.c, d = this.d;
float invDet = 1 / (a * d - b * c);
float x = world.x - worldX, y = world.y - worldY;
world.x = (x * d * invDet - y * b * invDet);