[libgdx] Replaced MathUtils usage with new TrigUtils. Does not use LUTs, yielding higher precision necessary for IK & path constraints

This commit is contained in:
badlogic 2017-03-24 14:09:29 +01:00
parent a8f1159934
commit 3da247d92d
6 changed files with 84 additions and 24 deletions

View File

@ -30,7 +30,7 @@
package com.esotericsoftware.spine;
import static com.badlogic.gdx.math.MathUtils.*;
import static com.esotericsoftware.spine.utils.TrigUtils.*;
import static com.badlogic.gdx.math.Matrix3.*;
import com.badlogic.gdx.math.Matrix3;

View File

@ -30,7 +30,7 @@
package com.esotericsoftware.spine;
import static com.badlogic.gdx.math.MathUtils.*;
import static com.esotericsoftware.spine.utils.TrigUtils.*;
import com.badlogic.gdx.utils.Array;

View File

@ -30,7 +30,6 @@
package com.esotericsoftware.spine;
import static com.badlogic.gdx.math.MathUtils.*;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.FloatArray;
@ -39,6 +38,7 @@ import com.esotericsoftware.spine.PathConstraintData.RotateMode;
import com.esotericsoftware.spine.PathConstraintData.SpacingMode;
import com.esotericsoftware.spine.attachments.Attachment;
import com.esotericsoftware.spine.attachments.PathAttachment;
import com.esotericsoftware.spine.utils.TrigUtils;
/** Stores the current pose for a path constraint. A path constraint adjusts the rotation, translation, and scale of the
* constrained bones so they follow a {@link PathAttachment}.
@ -131,7 +131,7 @@ public class PathConstraint implements Constraint {
else {
tip = false;
Bone p = target.bone;
offsetRotation *= p.a * p.d - p.b * p.c > 0 ? degRad : -degRad;
offsetRotation *= p.a * p.d - p.b * p.c > 0 ? TrigUtils.degRad : -TrigUtils.degRad;
}
for (int i = 0, p = 3; i < boneCount; i++, p += 3) {
Bone bone = (Bone)bones[i];
@ -155,23 +155,23 @@ public class PathConstraint implements Constraint {
else if (spaces[i + 1] == 0)
r = positions[p + 2];
else
r = atan2(dy, dx);
r -= atan2(c, a);
r = (float)Math.atan2(dy, dx);
r -= (float)Math.atan2(c, a);
if (tip) {
cos = cos(r);
sin = sin(r);
cos = (float)Math.cos(r);
sin = (float)Math.sin(r);
float length = bone.data.length;
boneX += (length * (cos * a - sin * c) - dx) * rotateMix;
boneY += (length * (sin * a + cos * c) - dy) * rotateMix;
} else
r += offsetRotation;
if (r > PI)
r -= PI2;
else if (r < -PI) //
r += PI2;
if (r > TrigUtils.PI)
r -= TrigUtils.PI2;
else if (r < -TrigUtils.PI) //
r += TrigUtils.PI2;
r *= rotateMix;
cos = cos(r);
sin = sin(r);
cos = (float)Math.cos(r);
sin = (float)Math.sin(r);
bone.a = cos * a - sin * c;
bone.b = cos * b - sin * d;
bone.c = sin * a + cos * c;
@ -399,16 +399,16 @@ public class PathConstraint implements Constraint {
}
private void addBeforePosition (float p, float[] temp, int i, float[] out, int o) {
float x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = atan2(dy, dx);
out[o] = x1 + p * cos(r);
out[o + 1] = y1 + p * sin(r);
float x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = (float)Math.atan2(dy, dx);
out[o] = x1 + p * (float)Math.cos(r);
out[o + 1] = y1 + p * (float)Math.sin(r);
out[o + 2] = r;
}
private void addAfterPosition (float p, float[] temp, int i, float[] out, int o) {
float x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = atan2(dy, dx);
out[o] = x1 + p * cos(r);
out[o + 1] = y1 + p * sin(r);
float x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = (float)Math.atan2(dy, dx);
out[o] = x1 + p * (float)Math.cos(r);
out[o + 1] = y1 + p * (float)Math.sin(r);
out[o + 2] = r;
}
@ -420,7 +420,7 @@ public class PathConstraint implements Constraint {
float x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
out[o] = x;
out[o + 1] = y;
if (tangents) out[o + 2] = atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
if (tangents) out[o + 2] = (float)Math.atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
}
public int getOrder () {

View File

@ -30,7 +30,7 @@
package com.esotericsoftware.spine;
import static com.badlogic.gdx.math.MathUtils.*;
import static com.esotericsoftware.spine.utils.TrigUtils.*;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;

View File

@ -94,8 +94,8 @@ public class RegionAttachment extends Attachment {
localX2 *= scaleX;
localY2 *= scaleY;
float rotation = getRotation();
float cos = MathUtils.cosDeg(rotation);
float sin = MathUtils.sinDeg(rotation);
float cos = (float)Math.cos(MathUtils.degRad * rotation);
float sin = (float)Math.sin(MathUtils.degRad * rotation);
float x = getX();
float y = getY();
float localXCos = localX * cos + x;

View File

@ -0,0 +1,60 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine.utils;
public class TrigUtils {
static public final float PI = 3.1415927f;
static public final float PI2 = PI * 2;
static public final float radiansToDegrees = 180f / PI;
static public final float radDeg = radiansToDegrees;
static public final float degreesToRadians = PI / 180;
static public final float degRad = degreesToRadians;
public static float cosDeg(float angle) {
return (float)Math.cos(angle * degRad);
}
public static float sinDeg(float angle) {
return (float)Math.sin(angle * degRad);
}
public static float cos(float angle) {
return (float)Math.cos(angle);
}
public static float sin(float angle) {
return (float)Math.sin(angle);
}
public static float atan2(float y, float x) {
return (float)Math.atan2(y, x);
}
}