Made Unity project directory structure more plugin compliant.

Added .sln for spine-csharp that compiles under MonoDevelop.  Modifie spine-csharp.csproj to compile under MonoDevelop (mac).
This commit is contained in:
Calvin Rien 2013-04-15 18:04:13 -07:00
parent 4568d7ebfd
commit 3dd401b342
26 changed files with 45 additions and 19 deletions

4
.gitignore vendored
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@ -36,3 +36,7 @@ spine-unity/Assets/src/spine-csharp/*
spine-unity/ProjectSettings
spine-unity/Temp
spine-unity/Library
*.userprefs
*.pidb
Assembly-*.csproj
Assembly-*.pidb

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@ -1,15 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="3.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Spine</RootNamespace>
<AssemblyName>spine-csharp</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
@ -43,19 +44,12 @@
<XnaCompressContent>true</XnaCompressContent>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
<Private>False</Private>
</Reference>
<Reference Include="System.Net">
<Private>False</Private>
</Reference>
<Reference Include="System.Net" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
@ -81,11 +75,11 @@
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>

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@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-csharp", "spine-csharp.csproj", "{E27CE91F-0B52-4A75-BE98-2FC2A8994CCE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E27CE91F-0B52-4A75-BE98-2FC2A8994CCE}.Debug|x86.ActiveCfg = Debug|x86
{E27CE91F-0B52-4A75-BE98-2FC2A8994CCE}.Debug|x86.Build.0 = Debug|x86
{E27CE91F-0B52-4A75-BE98-2FC2A8994CCE}.Release|x86.ActiveCfg = Release|x86
{E27CE91F-0B52-4A75-BE98-2FC2A8994CCE}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = spine-csharp.csproj
EndGlobalSection
EndGlobal

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@ -1,4 +1,4 @@
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DefaultImporter:
userData:

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@ -1,4 +1,4 @@
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DefaultImporter:
userData:

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@ -1,4 +1,4 @@
fileFormatVersion: 2
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guid: 3ac78ae082927411cba77d73efde27d4
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userData:

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DefaultImporter:
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