From 3dfe37c67c2ce1d83cbe6a2f2ac5eb0bf0402ad2 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Fri, 27 Sep 2019 12:03:50 +0200 Subject: [PATCH] [untiy] Fixed a compile error when building executable (Texture2D.alphaIsTransparency exists only in editor). --- .../Assets/Spine/Runtime/spine-unity/Utility/AtlasUtilities.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/AtlasUtilities.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/AtlasUtilities.cs index 02c882a3d..0a241356b 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/AtlasUtilities.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Utility/AtlasUtilities.cs @@ -580,7 +580,9 @@ namespace Spine.Unity.AttachmentTools { static void CopyTextureAttributesFrom(this Texture2D destination, Texture2D source) { destination.filterMode = source.filterMode; destination.anisoLevel = source.anisoLevel; + #if UNITY_EDITOR destination.alphaIsTransparency = source.alphaIsTransparency; + #endif destination.wrapModeU = source.wrapModeU; destination.wrapModeV = source.wrapModeV; destination.wrapModeW = source.wrapModeW;