From 3e02f02f635bf13f7cd9a9be6cfa4760c4f9c2c6 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Wed, 8 Jan 2020 20:27:07 +0100 Subject: [PATCH] [unity] Minor - fixed a component menu name string (looed like accidental string replacement). --- .../Components/SkeletonUtility/SkeletonUtilityBone.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility/SkeletonUtilityBone.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility/SkeletonUtilityBone.cs index 2fb90b824..e86ed62ac 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility/SkeletonUtilityBone.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonUtility/SkeletonUtilityBone.cs @@ -40,7 +40,7 @@ namespace Spine.Unity { #else [ExecuteInEditMode] #endif - [AddComponentMenu("Spine/SkeletonGameObjectsBone")] + [AddComponentMenu("Spine/SkeletonUtilityBone")] public class SkeletonUtilityBone : MonoBehaviour { public enum Mode { Follow,