From 3e16d21e3d14ff664ec86a402a7c1f4d7ac1cea8 Mon Sep 17 00:00:00 2001 From: Nathan Sweet Date: Fri, 11 Jun 2021 16:36:26 -0400 Subject: [PATCH] [ts] README update for canvas. --- spine-ts/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/spine-ts/README.md b/spine-ts/README.md index 08614edb1..52fad4a0a 100644 --- a/spine-ts/README.md +++ b/spine-ts/README.md @@ -27,7 +27,7 @@ spine-ts works with data exported from Spine 4.0.xx. The spine-ts WebGL and Player backends support all Spine features. -spine-ts Canvas does not support white space stripped texture atlases, color tinting, mesh attachments, or clipping. Only the alpha channel from tint colors is applied. Experimental support for mesh attachments can be enabled by setting `spine.canvas.SkeletonRenderer.useTriangleRendering` to true. Note that this experimental mesh rendering is slow and may lead to artifacts on some browsers. +spine-ts Canvas does not support mesh attachments, clipping attachments, or color tinting. Only the alpha channel from tint colors is applied. Experimental support for mesh attachments can be enabled by setting `spine.canvas.SkeletonRenderer.useTriangleRendering` to true. Note that this experimental mesh rendering is slow and render with artifacts on some browsers. spine-ts THREE.JS does not support two color tinting or blend modes. The THREE.JS backend provides `SkeletonMesh.zOffset` to avoid z-fighting. Adjust to your near/far plane settings.