diff --git a/spine-godot/build/build-templates.sh b/spine-godot/build/build-templates.sh index 048f178dd..b14c61131 100755 --- a/spine-godot/build/build-templates.sh +++ b/spine-godot/build/build-templates.sh @@ -72,7 +72,14 @@ elif [ "$platform" = "ios" ]; then pushd ios_xcode zip -q -9 -r ../iphone.zip * popd - popd + popd +elif [ "$platform" = "web" ]; then + # --- WEB --- + # generates + scons platform=javascript tools=no target=release custom_modules="../spine_godot" -j8 + scons platform=javascript tools=no target=release_debug custom_modules="../spine_godot" -j8 + mv bin/godot.javascript.opt.zip bin/webassembly_release.zip + mv bin/godot.javascript.opt.debug.zip bin/webassembly_debug.zip else echo "Unknown platform: $platform" exit 1 diff --git a/spine-godot/build/build.sh b/spine-godot/build/build.sh index 5a0482d50..1a285c630 100755 --- a/spine-godot/build/build.sh +++ b/spine-godot/build/build.sh @@ -39,7 +39,7 @@ if [ `uname` == 'Darwin' ] && [ $dev = "false" ]; then strip -S -x godot.osx.tools.universal cp godot.osx.tools.universal Godot.app/Contents/MacOS/Godot else - lipo -create godot.osx.opt.tools.x86_64 godot.osx.opt.tools.arm64 -output godot.osx.tools.universal + lipo -create godot.osx.opt.tools.x86_64 godot.osx.opt.tools.arm64 -output godot.osx.opt.tools.universal strip -S -x godot.osx.opt.tools.universal cp godot.osx.opt.tools.universal Godot.app/Contents/MacOS/Godot fi