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Moar boxes.
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@ -211,7 +211,7 @@ public class Box2DExample extends ApplicationAdapter {
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// Next we create the 50 box bodies using the PolygonShape we just
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// defined. This process is similar to the one we used for the ground
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// body. Note that we reuse the polygon for each body fixture.
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for (int i = 0; i < 20; i++) {
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for (int i = 0; i < 45; i++) {
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// Create the BodyDef, set a random position above the
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// ground and create a new body
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BodyDef boxBodyDef = new BodyDef();
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