mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
an attempt to fix goblins problem
this only addresses bad attachment.uvs, there are still more problems :(
This commit is contained in:
parent
d9bc1c37b0
commit
3f37b58292
@ -92,6 +92,21 @@
|
||||
|
||||
atlas.updateUVs (page);
|
||||
|
||||
// propagate new UVs to attachments, if they were already created
|
||||
if (self.skeleton) {
|
||||
var skins = self.skeleton.data.skins;
|
||||
for (var s = 0, n = skins.length; s < n; s++) {
|
||||
var attachments = skins[s].attachments;
|
||||
for (var k in attachments) {
|
||||
var attachment = attachments[k];
|
||||
if (attachment instanceof spine.RegionAttachment) {
|
||||
var region = attachment.rendererObject;
|
||||
attachment.setUVs (region.u, region.v, region.u2, region.v2, region.rotate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// create basic material for the page
|
||||
var texture = new THREE.Texture (image);
|
||||
texture.needsUpdate = true;
|
||||
@ -164,7 +179,7 @@
|
||||
continue;
|
||||
}
|
||||
|
||||
if (slot.data.additiveBlending && (materials.length < 2)) {
|
||||
if (slot.data.additiveBlending && (materials.length == 1)) {
|
||||
// create separate material for additive blending
|
||||
materials.push (new THREE.MeshBasicMaterial ({
|
||||
map : materials[0].map,
|
||||
@ -305,7 +320,7 @@
|
||||
test.skeleton.setSlotsToSetupPose();
|
||||
test.state.setAnimationByName(0, 'walk', true);
|
||||
canvas.onmousedown = function () {
|
||||
test.skeleton.setSkinByName(skeleton.skin.name == 'goblin' ? 'goblingirl' : 'goblin');
|
||||
test.skeleton.setSkinByName(test.skeleton.skin.name == 'goblin' ? 'goblingirl' : 'goblin');
|
||||
test.skeleton.setSlotsToSetupPose();
|
||||
}
|
||||
break;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user