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[csharp] Port: Fixed mixing out inherit timelines to the setup pose. See #2590, see commit bc15c45.
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c6775728b7
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@ -1018,6 +1018,11 @@ namespace Spine {
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Bone bone = skeleton.bones.Items[boneIndex];
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Bone bone = skeleton.bones.Items[boneIndex];
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if (!bone.active) return;
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if (!bone.active) return;
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if (direction == MixDirection.Out) {
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if (blend == MixBlend.Setup) bone.inherit = bone.data.inherit;
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return;
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}
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float[] frames = this.frames;
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float[] frames = this.frames;
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if (time < frames[0]) {
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if (time < frames[0]) {
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if (blend == MixBlend.Setup || blend == MixBlend.First) bone.inherit = bone.data.inherit;
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if (blend == MixBlend.Setup || blend == MixBlend.First) bone.inherit = bone.data.inherit;
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.spine-csharp",
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"name": "com.esotericsoftware.spine.spine-csharp",
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"displayName": "spine-csharp Runtime",
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"displayName": "spine-csharp Runtime",
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"description": "This plugin provides the spine-csharp core runtime.",
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"description": "This plugin provides the spine-csharp core runtime.",
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"version": "4.2.27",
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"version": "4.2.28",
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"unity": "2018.3",
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"unity": "2018.3",
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"author": {
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"author": {
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"name": "Esoteric Software",
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"name": "Esoteric Software",
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