mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
[cocos2dx] Update instructions for Windows example build.
This commit is contained in:
parent
c016c21de2
commit
3f6bdb5b01
1
.gitignore
vendored
1
.gitignore
vendored
@ -163,3 +163,4 @@ spine-cocos2dx/example-v4/build-ios
|
||||
spine-cocos2dx/example-v4/build-macos
|
||||
spine-cocos2dx/example/build-ios
|
||||
spine-cocos2dx/example/proj.android/app/.cxx
|
||||
spine-cocos2dx/example/build-win
|
||||
|
||||
@ -43,11 +43,11 @@ For reference, have a look at our spine-cocos2dx example project in this reposit
|
||||
## Example
|
||||
The spine-cocos2dx example works on Windows, Linux, macOS, iOS, Linux, and Android, for both cocos2d-x v3 and v4.
|
||||
|
||||
Please [install the reprequisit software](https://docs.cocos2d-x.org/cocos2d-x/v4/en/installation/prerequisites.html) as per the Cocos2d-x documentation. Ensure that the following programs are executable from the command line:
|
||||
Please [install the reprequisit software](https://docs.cocos2d-x.org/cocos2d-x/v4/en/installation/prerequisites.html) as per the Cocos2d-x documentation. Ensure that the following programs are in your `PATH` environment variable and thus executable from the command line:
|
||||
|
||||
* Git
|
||||
* CMake
|
||||
* Python
|
||||
* `git`
|
||||
* `cmake`
|
||||
* `python`
|
||||
|
||||
Before you can compile and run the example project for a specific target platform, you need to clone the [Cocos2d-x repository](https://github.com/cocos2d/cocos2d-x) to `spine-runtimes/spine-cocos2dx/example/cocos2d` and download the dependencies:
|
||||
|
||||
@ -79,7 +79,7 @@ Execute the following on the command line:
|
||||
|
||||
```
|
||||
cd spine-runtimes/spine-cocos2dx/example
|
||||
cmake . -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -Bbuild-ios
|
||||
mkdir build-ios && cmake . -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -Bbuild-ios
|
||||
open build-ios/spine-cocos2dx-example.xcodeproj
|
||||
```
|
||||
|
||||
@ -89,7 +89,15 @@ This will generate an Xcode project in `build-ios/spine-cocos2dx-example.xcodepr
|
||||
Open the project in `proj.android` in Android Studio. Make sure you have NDK version `24.0.8215888` installed via the SDK Manager. Alternatively, you can set the `ndkVersion` property in `proj.android/app/build.gradle` to the NDK version you have installed locally.
|
||||
|
||||
### Windows
|
||||
**TBD**
|
||||
Execute the following on the command line:
|
||||
|
||||
```
|
||||
cd spine-runtimes/spine-cocos2dx/example
|
||||
mkdir build-win
|
||||
cmake . -G "Visual Studio 16 2019" -A Win32 -T host=x86 -Bbuild-win
|
||||
```
|
||||
|
||||
You can then open the file `build-win/spine-cocos2dx-example.sln` with Visual Studio 2019. In the solution explorer, right click the `spine-cocos2dx-example` project, then click `Set as Startup Project` in the context menu. Finally, click the `Local Windows Debugger` button to build and run the example.
|
||||
|
||||
## Notes
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user