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[unity][4.0] SkeletonDataAsset Atlas Assets array immediately resets size in Inspector after changing array size. Fixed on 4.1+ via commit b79316de already.
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@ -193,7 +193,7 @@ namespace Spine.Unity.Editor {
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}
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if (changeCheck.changed) {
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if (requiresReload || serializedObject.ApplyModifiedProperties()) {
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if (serializedObject.ApplyModifiedProperties() || requiresReload) {
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this.Clear();
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this.InitializeEditor();
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