mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 08:38:43 +08:00
Merge branch '4.1' into 4.2-beta
# Conflicts: # spine-ts/package-lock.json # spine-ts/package.json # spine-ts/spine-canvas/package.json # spine-ts/spine-core/package.json # spine-ts/spine-phaser/package.json # spine-ts/spine-pixi/package.json # spine-ts/spine-player/package.json # spine-ts/spine-threejs/package.json # spine-ts/spine-webgl/package.json
This commit is contained in:
commit
3fe6415235
@ -27,6 +27,7 @@
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
import Scene.SceneManager;
|
||||
import openfl.utils.Assets;
|
||||
import spine.SkeletonData;
|
||||
import spine.animation.AnimationStateData;
|
||||
@ -57,13 +58,16 @@ class BasicExample extends Scene {
|
||||
addChild(skeletonSprite);
|
||||
juggler.add(skeletonSprite);
|
||||
|
||||
addText("Click anywhere for next scene");
|
||||
|
||||
addEventListener(TouchEvent.TOUCH, onTouch);
|
||||
}
|
||||
|
||||
public function onTouch(e:TouchEvent) {
|
||||
var touch = e.getTouch(this);
|
||||
trace(touch);
|
||||
if (touch != null && touch.phase == TouchPhase.ENDED) {
|
||||
trace("Mouse clicked");
|
||||
SceneManager.getInstance().switchScene(new SequenceExample());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -49,6 +49,6 @@ class Main extends Sprite {
|
||||
starlingSingleton.start();
|
||||
Starling.current.stage.color = 0x000000;
|
||||
|
||||
SceneManager.getInstance().switchScene(new BasicExample());
|
||||
SceneManager.getInstance().switchScene(new VineExample());
|
||||
}
|
||||
}
|
||||
|
||||
83
spine-haxe/example/src/MixAndMatchExample.hx
Normal file
83
spine-haxe/example/src/MixAndMatchExample.hx
Normal file
@ -0,0 +1,83 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
import spine.Skin;
|
||||
import Scene.SceneManager;
|
||||
import openfl.utils.Assets;
|
||||
import spine.SkeletonData;
|
||||
import spine.animation.AnimationStateData;
|
||||
import spine.atlas.TextureAtlas;
|
||||
import spine.starling.SkeletonSprite;
|
||||
import spine.starling.StarlingTextureLoader;
|
||||
import starling.core.Starling;
|
||||
import starling.events.TouchEvent;
|
||||
import starling.events.TouchPhase;
|
||||
|
||||
class MixAndMatchExample extends Scene {
|
||||
var loadBinary = false;
|
||||
|
||||
public function load():Void {
|
||||
var atlas = new TextureAtlas(Assets.getText("assets/mix-and-match.atlas"), new StarlingTextureLoader("assets/mix-and-match.atlas"));
|
||||
var data = SkeletonData.from(loadBinary ? Assets.getBytes("assets/mix-and-match-pro.skel") : Assets.getText("assets/mix-and-match-pro.json"), atlas);
|
||||
var animationStateData = new AnimationStateData(data);
|
||||
animationStateData.defaultMix = 0.25;
|
||||
|
||||
var skeletonSprite = new SkeletonSprite(data, animationStateData);
|
||||
var customSkin = new Skin("custom");
|
||||
var skinBase = data.findSkin("skin-base");
|
||||
customSkin.addSkin(skinBase);
|
||||
customSkin.addSkin(data.findSkin("nose/short"));
|
||||
customSkin.addSkin(data.findSkin("eyelids/girly"));
|
||||
customSkin.addSkin(data.findSkin("eyes/violet"));
|
||||
customSkin.addSkin(data.findSkin("hair/brown"));
|
||||
customSkin.addSkin(data.findSkin("clothes/hoodie-orange"));
|
||||
customSkin.addSkin(data.findSkin("legs/pants-jeans"));
|
||||
customSkin.addSkin(data.findSkin("accessories/bag"));
|
||||
customSkin.addSkin(data.findSkin("accessories/hat-red-yellow"));
|
||||
skeletonSprite.skeleton.skin = customSkin;
|
||||
|
||||
var bounds = skeletonSprite.skeleton.getBounds();
|
||||
skeletonSprite.scale = Starling.current.stage.stageHeight / bounds.height * 0.5;
|
||||
skeletonSprite.x = Starling.current.stage.stageWidth / 2;
|
||||
skeletonSprite.y = Starling.current.stage.stageHeight * 0.9;
|
||||
skeletonSprite.state.setAnimationByName(0, "dance", true);
|
||||
|
||||
addChild(skeletonSprite);
|
||||
juggler.add(skeletonSprite);
|
||||
|
||||
addEventListener(TouchEvent.TOUCH, onTouch);
|
||||
}
|
||||
|
||||
public function onTouch(e:TouchEvent) {
|
||||
var touch = e.getTouch(this);
|
||||
if (touch != null && touch.phase == TouchPhase.ENDED) {
|
||||
SceneManager.getInstance().switchScene(new TankExample());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -27,6 +27,9 @@
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
import starling.display.Quad;
|
||||
import starling.geom.Rectangle;
|
||||
import starling.text.TextField;
|
||||
import starling.core.Starling;
|
||||
import starling.display.Sprite;
|
||||
|
||||
@ -60,8 +63,14 @@ class SceneManager {
|
||||
abstract class Scene extends Sprite {
|
||||
var juggler = new starling.animation.Juggler();
|
||||
|
||||
public var background:Quad;
|
||||
|
||||
public function new() {
|
||||
super();
|
||||
var stageWidth = Starling.current.stage.stageWidth;
|
||||
var stageHeight = Starling.current.stage.stageHeight;
|
||||
background = new Quad(stageWidth, stageHeight, 0x0);
|
||||
this.addChild(background);
|
||||
Starling.current.juggler.add(juggler);
|
||||
}
|
||||
|
||||
@ -72,4 +81,13 @@ abstract class Scene extends Sprite {
|
||||
Starling.current.juggler.remove(juggler);
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
public function addText(text:String) {
|
||||
var textField = new TextField(200, 30, text);
|
||||
textField.x = 10;
|
||||
textField.y = 10;
|
||||
textField.format.color = 0xffffffff;
|
||||
addChild(textField);
|
||||
return textField;
|
||||
}
|
||||
}
|
||||
|
||||
@ -27,6 +27,7 @@
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
import Scene.SceneManager;
|
||||
import openfl.utils.Assets;
|
||||
import spine.SkeletonData;
|
||||
import spine.animation.AnimationStateData;
|
||||
@ -50,7 +51,7 @@ class SequenceExample extends Scene {
|
||||
var bounds = skeletonSprite.skeleton.getBounds();
|
||||
skeletonSprite.scale = Starling.current.stage.stageWidth / bounds.width * 0.5;
|
||||
skeletonSprite.x = Starling.current.stage.stageWidth / 2;
|
||||
skeletonSprite.y = Starling.current.stage.stageHeight * 0.9;
|
||||
skeletonSprite.y = Starling.current.stage.stageHeight * 0.5;
|
||||
skeletonSprite.state.setAnimationByName(0, "flying", true);
|
||||
|
||||
addChild(skeletonSprite);
|
||||
@ -62,7 +63,7 @@ class SequenceExample extends Scene {
|
||||
public function onTouch(e:TouchEvent) {
|
||||
var touch = e.getTouch(this);
|
||||
if (touch != null && touch.phase == TouchPhase.ENDED) {
|
||||
trace("Mouse clicked");
|
||||
SceneManager.getInstance().switchScene(new MixAndMatchExample());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
70
spine-haxe/example/src/TankExample.hx
Normal file
70
spine-haxe/example/src/TankExample.hx
Normal file
@ -0,0 +1,70 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
import Scene.SceneManager;
|
||||
import openfl.utils.Assets;
|
||||
import spine.SkeletonData;
|
||||
import spine.animation.AnimationStateData;
|
||||
import spine.atlas.TextureAtlas;
|
||||
import spine.starling.SkeletonSprite;
|
||||
import spine.starling.StarlingTextureLoader;
|
||||
import starling.core.Starling;
|
||||
import starling.events.TouchEvent;
|
||||
import starling.events.TouchPhase;
|
||||
|
||||
class TankExample extends Scene {
|
||||
var loadBinary = false;
|
||||
|
||||
public function load():Void {
|
||||
background.color = 0xffffffff;
|
||||
var atlas = new TextureAtlas(Assets.getText("assets/tank.atlas"), new StarlingTextureLoader("assets/tank.atlas"));
|
||||
var skeletondata = SkeletonData.from(loadBinary ? Assets.getBytes("assets/tank-pro.skel") : Assets.getText("assets/tank-pro.json"), atlas);
|
||||
var animationStateData = new AnimationStateData(skeletondata);
|
||||
animationStateData.defaultMix = 0.25;
|
||||
|
||||
var skeletonSprite = new SkeletonSprite(skeletondata, animationStateData);
|
||||
var bounds = skeletonSprite.skeleton.getBounds();
|
||||
skeletonSprite.scale = Starling.current.stage.stageWidth / bounds.width;
|
||||
skeletonSprite.x = Starling.current.stage.stageWidth / 2;
|
||||
skeletonSprite.y = Starling.current.stage.stageHeight * 0.5;
|
||||
skeletonSprite.state.setAnimationByName(0, "drive", true);
|
||||
|
||||
addChild(skeletonSprite);
|
||||
juggler.add(skeletonSprite);
|
||||
|
||||
addEventListener(TouchEvent.TOUCH, onTouch);
|
||||
}
|
||||
|
||||
public function onTouch(e:TouchEvent) {
|
||||
var touch = e.getTouch(this);
|
||||
if (touch != null && touch.phase == TouchPhase.ENDED) {
|
||||
SceneManager.getInstance().switchScene(new VineExample());
|
||||
}
|
||||
}
|
||||
}
|
||||
70
spine-haxe/example/src/VineExample.hx
Normal file
70
spine-haxe/example/src/VineExample.hx
Normal file
@ -0,0 +1,70 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes License Agreement
|
||||
* Last updated July 28, 2023. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2023, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
|
||||
* otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
|
||||
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
import Scene.SceneManager;
|
||||
import openfl.utils.Assets;
|
||||
import spine.SkeletonData;
|
||||
import spine.animation.AnimationStateData;
|
||||
import spine.atlas.TextureAtlas;
|
||||
import spine.starling.SkeletonSprite;
|
||||
import spine.starling.StarlingTextureLoader;
|
||||
import starling.core.Starling;
|
||||
import starling.events.TouchEvent;
|
||||
import starling.events.TouchPhase;
|
||||
|
||||
class VineExample extends Scene {
|
||||
var loadBinary = false;
|
||||
|
||||
public function load():Void {
|
||||
background.color = 0xffffffff;
|
||||
var atlas = new TextureAtlas(Assets.getText("assets/vine.atlas"), new StarlingTextureLoader("assets/vine.atlas"));
|
||||
var skeletondata = SkeletonData.from(loadBinary ? Assets.getBytes("assets/vine-pro.skel") : Assets.getText("assets/vine-pro.json"), atlas);
|
||||
var animationStateData = new AnimationStateData(skeletondata);
|
||||
animationStateData.defaultMix = 0.25;
|
||||
|
||||
var skeletonSprite = new SkeletonSprite(skeletondata, animationStateData);
|
||||
skeletonSprite.skeleton.updateWorldTransform();
|
||||
var bounds = skeletonSprite.skeleton.getBounds();
|
||||
skeletonSprite.scale = Starling.current.stage.stageWidth / bounds.width;
|
||||
skeletonSprite.x = Starling.current.stage.stageWidth / 2;
|
||||
skeletonSprite.y = Starling.current.stage.stageHeight * 0.5;
|
||||
|
||||
addChild(skeletonSprite);
|
||||
juggler.add(skeletonSprite);
|
||||
|
||||
addEventListener(TouchEvent.TOUCH, onTouch);
|
||||
}
|
||||
|
||||
public function onTouch(e:TouchEvent) {
|
||||
var touch = e.getTouch(this);
|
||||
if (touch != null && touch.phase == TouchPhase.ENDED) {
|
||||
SceneManager.getInstance().switchScene(new BasicExample());
|
||||
}
|
||||
}
|
||||
}
|
||||
13
spine-haxe/spine-haxe/spine/ArrayUtils.hx
Normal file
13
spine-haxe/spine-haxe/spine/ArrayUtils.hx
Normal file
@ -0,0 +1,13 @@
|
||||
package spine;
|
||||
|
||||
class ArrayUtils {
|
||||
public static function resize<T>(array:Array<T>, count:Int, value:T) {
|
||||
if (count < 0)
|
||||
count = 0;
|
||||
array.resize(count);
|
||||
for (i in 0...count) {
|
||||
array[i] = value;
|
||||
}
|
||||
return array;
|
||||
}
|
||||
}
|
||||
@ -86,18 +86,16 @@ class PathConstraint implements Updatable {
|
||||
return;
|
||||
|
||||
var data:PathConstraintData = _data;
|
||||
var percentSpacing:Bool = data.spacingMode == SpacingMode.percent;
|
||||
var rotateMode:RotateMode = data.rotateMode;
|
||||
var fTangents:Bool = rotateMode == RotateMode.tangent,
|
||||
fScale:Bool = rotateMode == RotateMode.chainScale;
|
||||
|
||||
var fTangents:Bool = data.rotateMode == RotateMode.tangent,
|
||||
fScale:Bool = data.rotateMode == RotateMode.chainScale;
|
||||
var boneCount:Int = _bones.length;
|
||||
var spacesCount:Int = fTangents ? boneCount : boneCount + 1;
|
||||
var bones:Array<Bone> = _bones;
|
||||
_spaces.resize(spacesCount);
|
||||
ArrayUtils.resize(_spaces, spacesCount, 0);
|
||||
if (fScale) {
|
||||
ArrayUtils.resize(_lengths, boneCount, 0);
|
||||
}
|
||||
|
||||
if (fScale)
|
||||
_lengths.resize(boneCount);
|
||||
var bones:Array<Bone> = _bones;
|
||||
|
||||
var i:Int,
|
||||
n:Int,
|
||||
@ -254,7 +252,7 @@ class PathConstraint implements Updatable {
|
||||
|
||||
private function computeWorldPositions(path:PathAttachment, spacesCount:Int, tangents:Bool):Array<Float> {
|
||||
var position:Float = this.position;
|
||||
_positions.resize(spacesCount * 3 + 2);
|
||||
ArrayUtils.resize(_positions, spacesCount * 3 + 2, 0);
|
||||
var out:Array<Float> = _positions, world:Array<Float>;
|
||||
var closed:Bool = path.closed;
|
||||
var verticesLength:Int = path.worldVerticesLength;
|
||||
@ -277,7 +275,7 @@ class PathConstraint implements Updatable {
|
||||
multiplier = 1;
|
||||
}
|
||||
|
||||
_world.resize(8);
|
||||
ArrayUtils.resize(_world, 8, 0);
|
||||
world = _world;
|
||||
var i:Int = 0;
|
||||
var o:Int = 0;
|
||||
@ -343,7 +341,7 @@ class PathConstraint implements Updatable {
|
||||
// World vertices.
|
||||
if (closed) {
|
||||
verticesLength += 2;
|
||||
_world.resize(verticesLength);
|
||||
ArrayUtils.resize(_world, verticesLength, 0);
|
||||
world = _world;
|
||||
path.computeWorldVertices(target, 2, verticesLength - 4, world, 0, 2);
|
||||
path.computeWorldVertices(target, 0, 2, world, verticesLength - 4, 2);
|
||||
@ -352,13 +350,13 @@ class PathConstraint implements Updatable {
|
||||
} else {
|
||||
curveCount--;
|
||||
verticesLength -= 4;
|
||||
_world.resize(verticesLength);
|
||||
ArrayUtils.resize(_world, verticesLength, 0);
|
||||
world = _world;
|
||||
path.computeWorldVertices(target, 2, verticesLength, world, 0, 2);
|
||||
}
|
||||
|
||||
// Curve lengths.
|
||||
_curves.resize(curveCount);
|
||||
ArrayUtils.resize(_curves, curveCount, 0);
|
||||
var curves:Array<Float> = _curves;
|
||||
var pathLength:Float = 0;
|
||||
var x1:Float = world[0],
|
||||
|
||||
@ -71,10 +71,10 @@ class NullAttachmentLoader : public AttachmentLoader {
|
||||
|
||||
int main(void) {
|
||||
String atlasFile("");
|
||||
String skeletonFile("/Users/badlogic/Downloads/catsanddogs2.json");
|
||||
String skeletonFile("/Users/badlogic/workspaces/spine-runtimes/spine-haxe/example/assets/vine-pro.json");
|
||||
String animation = "";
|
||||
|
||||
float scale = 0.6f;
|
||||
float scale = 1.0f;
|
||||
SFMLTextureLoader textureLoader;
|
||||
NullAttachmentLoader nullLoader;
|
||||
Atlas *atlas = atlasFile.length() == 0 ? nullptr : new Atlas(atlasFile, &textureLoader);
|
||||
@ -103,6 +103,7 @@ int main(void) {
|
||||
|
||||
AnimationStateData stateData(skeletonData);
|
||||
SkeletonDrawable drawable(skeletonData, &stateData);
|
||||
drawable.skeleton->updateWorldTransform();
|
||||
drawable.skeleton->setPosition(320, 590);
|
||||
if (animation.length() > 0) drawable.state->setAnimation(0, animation, true);
|
||||
|
||||
|
||||
@ -193,6 +193,7 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
|
||||
gameDestroy () {
|
||||
this.pluginManager.removeGameObject((window as any).SPINE_GAME_OBJECT_TYPE ? (window as any).SPINE_GAME_OBJECT_TYPE : SPINE_GAME_OBJECT_TYPE, true, true);
|
||||
if (this.webGLRenderer) this.webGLRenderer.dispose();
|
||||
SpinePlugin.gameWebGLRenderer = null;
|
||||
}
|
||||
|
||||
/** Returns the TextureAtlas instance for the given key */
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user