Merge branch '4.1' into 4.2-beta

# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-phaser/package.json
#	spine-ts/spine-pixi/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
This commit is contained in:
Mario Zechner 2023-10-24 19:43:07 +02:00
commit 3fe6415235
11 changed files with 279 additions and 20 deletions

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@ -27,6 +27,7 @@
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import Scene.SceneManager;
import openfl.utils.Assets;
import spine.SkeletonData;
import spine.animation.AnimationStateData;
@ -57,13 +58,16 @@ class BasicExample extends Scene {
addChild(skeletonSprite);
juggler.add(skeletonSprite);
addText("Click anywhere for next scene");
addEventListener(TouchEvent.TOUCH, onTouch);
}
public function onTouch(e:TouchEvent) {
var touch = e.getTouch(this);
trace(touch);
if (touch != null && touch.phase == TouchPhase.ENDED) {
trace("Mouse clicked");
SceneManager.getInstance().switchScene(new SequenceExample());
}
}
}

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@ -49,6 +49,6 @@ class Main extends Sprite {
starlingSingleton.start();
Starling.current.stage.color = 0x000000;
SceneManager.getInstance().switchScene(new BasicExample());
SceneManager.getInstance().switchScene(new VineExample());
}
}

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@ -0,0 +1,83 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import spine.Skin;
import Scene.SceneManager;
import openfl.utils.Assets;
import spine.SkeletonData;
import spine.animation.AnimationStateData;
import spine.atlas.TextureAtlas;
import spine.starling.SkeletonSprite;
import spine.starling.StarlingTextureLoader;
import starling.core.Starling;
import starling.events.TouchEvent;
import starling.events.TouchPhase;
class MixAndMatchExample extends Scene {
var loadBinary = false;
public function load():Void {
var atlas = new TextureAtlas(Assets.getText("assets/mix-and-match.atlas"), new StarlingTextureLoader("assets/mix-and-match.atlas"));
var data = SkeletonData.from(loadBinary ? Assets.getBytes("assets/mix-and-match-pro.skel") : Assets.getText("assets/mix-and-match-pro.json"), atlas);
var animationStateData = new AnimationStateData(data);
animationStateData.defaultMix = 0.25;
var skeletonSprite = new SkeletonSprite(data, animationStateData);
var customSkin = new Skin("custom");
var skinBase = data.findSkin("skin-base");
customSkin.addSkin(skinBase);
customSkin.addSkin(data.findSkin("nose/short"));
customSkin.addSkin(data.findSkin("eyelids/girly"));
customSkin.addSkin(data.findSkin("eyes/violet"));
customSkin.addSkin(data.findSkin("hair/brown"));
customSkin.addSkin(data.findSkin("clothes/hoodie-orange"));
customSkin.addSkin(data.findSkin("legs/pants-jeans"));
customSkin.addSkin(data.findSkin("accessories/bag"));
customSkin.addSkin(data.findSkin("accessories/hat-red-yellow"));
skeletonSprite.skeleton.skin = customSkin;
var bounds = skeletonSprite.skeleton.getBounds();
skeletonSprite.scale = Starling.current.stage.stageHeight / bounds.height * 0.5;
skeletonSprite.x = Starling.current.stage.stageWidth / 2;
skeletonSprite.y = Starling.current.stage.stageHeight * 0.9;
skeletonSprite.state.setAnimationByName(0, "dance", true);
addChild(skeletonSprite);
juggler.add(skeletonSprite);
addEventListener(TouchEvent.TOUCH, onTouch);
}
public function onTouch(e:TouchEvent) {
var touch = e.getTouch(this);
if (touch != null && touch.phase == TouchPhase.ENDED) {
SceneManager.getInstance().switchScene(new TankExample());
}
}
}

View File

@ -27,6 +27,9 @@
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import starling.display.Quad;
import starling.geom.Rectangle;
import starling.text.TextField;
import starling.core.Starling;
import starling.display.Sprite;
@ -60,8 +63,14 @@ class SceneManager {
abstract class Scene extends Sprite {
var juggler = new starling.animation.Juggler();
public var background:Quad;
public function new() {
super();
var stageWidth = Starling.current.stage.stageWidth;
var stageHeight = Starling.current.stage.stageHeight;
background = new Quad(stageWidth, stageHeight, 0x0);
this.addChild(background);
Starling.current.juggler.add(juggler);
}
@ -72,4 +81,13 @@ abstract class Scene extends Sprite {
Starling.current.juggler.remove(juggler);
super.dispose();
}
public function addText(text:String) {
var textField = new TextField(200, 30, text);
textField.x = 10;
textField.y = 10;
textField.format.color = 0xffffffff;
addChild(textField);
return textField;
}
}

View File

@ -27,6 +27,7 @@
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import Scene.SceneManager;
import openfl.utils.Assets;
import spine.SkeletonData;
import spine.animation.AnimationStateData;
@ -50,7 +51,7 @@ class SequenceExample extends Scene {
var bounds = skeletonSprite.skeleton.getBounds();
skeletonSprite.scale = Starling.current.stage.stageWidth / bounds.width * 0.5;
skeletonSprite.x = Starling.current.stage.stageWidth / 2;
skeletonSprite.y = Starling.current.stage.stageHeight * 0.9;
skeletonSprite.y = Starling.current.stage.stageHeight * 0.5;
skeletonSprite.state.setAnimationByName(0, "flying", true);
addChild(skeletonSprite);
@ -62,7 +63,7 @@ class SequenceExample extends Scene {
public function onTouch(e:TouchEvent) {
var touch = e.getTouch(this);
if (touch != null && touch.phase == TouchPhase.ENDED) {
trace("Mouse clicked");
SceneManager.getInstance().switchScene(new MixAndMatchExample());
}
}
}

View File

@ -0,0 +1,70 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import Scene.SceneManager;
import openfl.utils.Assets;
import spine.SkeletonData;
import spine.animation.AnimationStateData;
import spine.atlas.TextureAtlas;
import spine.starling.SkeletonSprite;
import spine.starling.StarlingTextureLoader;
import starling.core.Starling;
import starling.events.TouchEvent;
import starling.events.TouchPhase;
class TankExample extends Scene {
var loadBinary = false;
public function load():Void {
background.color = 0xffffffff;
var atlas = new TextureAtlas(Assets.getText("assets/tank.atlas"), new StarlingTextureLoader("assets/tank.atlas"));
var skeletondata = SkeletonData.from(loadBinary ? Assets.getBytes("assets/tank-pro.skel") : Assets.getText("assets/tank-pro.json"), atlas);
var animationStateData = new AnimationStateData(skeletondata);
animationStateData.defaultMix = 0.25;
var skeletonSprite = new SkeletonSprite(skeletondata, animationStateData);
var bounds = skeletonSprite.skeleton.getBounds();
skeletonSprite.scale = Starling.current.stage.stageWidth / bounds.width;
skeletonSprite.x = Starling.current.stage.stageWidth / 2;
skeletonSprite.y = Starling.current.stage.stageHeight * 0.5;
skeletonSprite.state.setAnimationByName(0, "drive", true);
addChild(skeletonSprite);
juggler.add(skeletonSprite);
addEventListener(TouchEvent.TOUCH, onTouch);
}
public function onTouch(e:TouchEvent) {
var touch = e.getTouch(this);
if (touch != null && touch.phase == TouchPhase.ENDED) {
SceneManager.getInstance().switchScene(new VineExample());
}
}
}

View File

@ -0,0 +1,70 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import Scene.SceneManager;
import openfl.utils.Assets;
import spine.SkeletonData;
import spine.animation.AnimationStateData;
import spine.atlas.TextureAtlas;
import spine.starling.SkeletonSprite;
import spine.starling.StarlingTextureLoader;
import starling.core.Starling;
import starling.events.TouchEvent;
import starling.events.TouchPhase;
class VineExample extends Scene {
var loadBinary = false;
public function load():Void {
background.color = 0xffffffff;
var atlas = new TextureAtlas(Assets.getText("assets/vine.atlas"), new StarlingTextureLoader("assets/vine.atlas"));
var skeletondata = SkeletonData.from(loadBinary ? Assets.getBytes("assets/vine-pro.skel") : Assets.getText("assets/vine-pro.json"), atlas);
var animationStateData = new AnimationStateData(skeletondata);
animationStateData.defaultMix = 0.25;
var skeletonSprite = new SkeletonSprite(skeletondata, animationStateData);
skeletonSprite.skeleton.updateWorldTransform();
var bounds = skeletonSprite.skeleton.getBounds();
skeletonSprite.scale = Starling.current.stage.stageWidth / bounds.width;
skeletonSprite.x = Starling.current.stage.stageWidth / 2;
skeletonSprite.y = Starling.current.stage.stageHeight * 0.5;
addChild(skeletonSprite);
juggler.add(skeletonSprite);
addEventListener(TouchEvent.TOUCH, onTouch);
}
public function onTouch(e:TouchEvent) {
var touch = e.getTouch(this);
if (touch != null && touch.phase == TouchPhase.ENDED) {
SceneManager.getInstance().switchScene(new BasicExample());
}
}
}

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@ -0,0 +1,13 @@
package spine;
class ArrayUtils {
public static function resize<T>(array:Array<T>, count:Int, value:T) {
if (count < 0)
count = 0;
array.resize(count);
for (i in 0...count) {
array[i] = value;
}
return array;
}
}

View File

@ -86,18 +86,16 @@ class PathConstraint implements Updatable {
return;
var data:PathConstraintData = _data;
var percentSpacing:Bool = data.spacingMode == SpacingMode.percent;
var rotateMode:RotateMode = data.rotateMode;
var fTangents:Bool = rotateMode == RotateMode.tangent,
fScale:Bool = rotateMode == RotateMode.chainScale;
var fTangents:Bool = data.rotateMode == RotateMode.tangent,
fScale:Bool = data.rotateMode == RotateMode.chainScale;
var boneCount:Int = _bones.length;
var spacesCount:Int = fTangents ? boneCount : boneCount + 1;
var bones:Array<Bone> = _bones;
_spaces.resize(spacesCount);
ArrayUtils.resize(_spaces, spacesCount, 0);
if (fScale) {
ArrayUtils.resize(_lengths, boneCount, 0);
}
if (fScale)
_lengths.resize(boneCount);
var bones:Array<Bone> = _bones;
var i:Int,
n:Int,
@ -254,7 +252,7 @@ class PathConstraint implements Updatable {
private function computeWorldPositions(path:PathAttachment, spacesCount:Int, tangents:Bool):Array<Float> {
var position:Float = this.position;
_positions.resize(spacesCount * 3 + 2);
ArrayUtils.resize(_positions, spacesCount * 3 + 2, 0);
var out:Array<Float> = _positions, world:Array<Float>;
var closed:Bool = path.closed;
var verticesLength:Int = path.worldVerticesLength;
@ -277,7 +275,7 @@ class PathConstraint implements Updatable {
multiplier = 1;
}
_world.resize(8);
ArrayUtils.resize(_world, 8, 0);
world = _world;
var i:Int = 0;
var o:Int = 0;
@ -343,7 +341,7 @@ class PathConstraint implements Updatable {
// World vertices.
if (closed) {
verticesLength += 2;
_world.resize(verticesLength);
ArrayUtils.resize(_world, verticesLength, 0);
world = _world;
path.computeWorldVertices(target, 2, verticesLength - 4, world, 0, 2);
path.computeWorldVertices(target, 0, 2, world, verticesLength - 4, 2);
@ -352,13 +350,13 @@ class PathConstraint implements Updatable {
} else {
curveCount--;
verticesLength -= 4;
_world.resize(verticesLength);
ArrayUtils.resize(_world, verticesLength, 0);
world = _world;
path.computeWorldVertices(target, 2, verticesLength, world, 0, 2);
}
// Curve lengths.
_curves.resize(curveCount);
ArrayUtils.resize(_curves, curveCount, 0);
var curves:Array<Float> = _curves;
var pathLength:Float = 0;
var x1:Float = world[0],

View File

@ -71,10 +71,10 @@ class NullAttachmentLoader : public AttachmentLoader {
int main(void) {
String atlasFile("");
String skeletonFile("/Users/badlogic/Downloads/catsanddogs2.json");
String skeletonFile("/Users/badlogic/workspaces/spine-runtimes/spine-haxe/example/assets/vine-pro.json");
String animation = "";
float scale = 0.6f;
float scale = 1.0f;
SFMLTextureLoader textureLoader;
NullAttachmentLoader nullLoader;
Atlas *atlas = atlasFile.length() == 0 ? nullptr : new Atlas(atlasFile, &textureLoader);
@ -103,6 +103,7 @@ int main(void) {
AnimationStateData stateData(skeletonData);
SkeletonDrawable drawable(skeletonData, &stateData);
drawable.skeleton->updateWorldTransform();
drawable.skeleton->setPosition(320, 590);
if (animation.length() > 0) drawable.state->setAnimation(0, animation, true);

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@ -193,6 +193,7 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
gameDestroy () {
this.pluginManager.removeGameObject((window as any).SPINE_GAME_OBJECT_TYPE ? (window as any).SPINE_GAME_OBJECT_TYPE : SPINE_GAME_OBJECT_TYPE, true, true);
if (this.webGLRenderer) this.webGLRenderer.dispose();
SpinePlugin.gameWebGLRenderer = null;
}
/** Returns the TextureAtlas instance for the given key */