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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Inspector field for SkeletonDataModifiers. + fixes.
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@ -30,6 +30,11 @@
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#define SPINE_SKELETON_MECANIM
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#define SPINE_SKELETON_MECANIM
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#if (UNITY_2017_4 || UNITY_2018)
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#define SPINE_UNITY_2018_PREVIEW_API
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#endif
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using System;
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using System;
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using System.Reflection;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -51,7 +56,7 @@ namespace Spine.Unity.Editor {
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internal static bool showAttachments = false;
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internal static bool showAttachments = false;
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SerializedProperty atlasAssets, skeletonJSON, scale, fromAnimation, toAnimation, duration, defaultMix;
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SerializedProperty atlasAssets, skeletonJSON, scale, fromAnimation, toAnimation, duration, defaultMix;
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SerializedProperty blendModeMaterials;
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SerializedProperty skeletonDataModifiers;
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#if SPINE_TK2D
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#if SPINE_TK2D
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SerializedProperty spriteCollection;
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SerializedProperty spriteCollection;
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#endif
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#endif
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@ -101,7 +106,7 @@ namespace Spine.Unity.Editor {
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duration = serializedObject.FindProperty("duration");
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duration = serializedObject.FindProperty("duration");
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defaultMix = serializedObject.FindProperty("defaultMix");
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defaultMix = serializedObject.FindProperty("defaultMix");
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blendModeMaterials = serializedObject.FindProperty("blendModeMaterials");
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skeletonDataModifiers = serializedObject.FindProperty("skeletonDataModifiers");
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#if SPINE_SKELETON_MECANIM
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#if SPINE_SKELETON_MECANIM
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controller = serializedObject.FindProperty("controller");
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controller = serializedObject.FindProperty("controller");
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@ -302,6 +307,8 @@ namespace Spine.Unity.Editor {
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}
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}
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EditorGUILayout.PropertyField(skeletonJSON, SpineInspectorUtility.TempContent(skeletonJSON.displayName, Icons.spine));
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EditorGUILayout.PropertyField(skeletonJSON, SpineInspectorUtility.TempContent(skeletonJSON.displayName, Icons.spine));
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EditorGUILayout.PropertyField(scale);
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EditorGUILayout.PropertyField(scale);
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(skeletonDataModifiers, true);
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}
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}
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void DrawAtlasAssetsFields () {
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void DrawAtlasAssetsFields () {
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@ -318,8 +325,6 @@ namespace Spine.Unity.Editor {
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if (atlasAssets.arraySize == 0)
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if (atlasAssets.arraySize == 0)
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EditorGUILayout.HelpBox("AtlasAssets array is empty. Skeleton's attachments will load without being mapped to images.", MessageType.Info);
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EditorGUILayout.HelpBox("AtlasAssets array is empty. Skeleton's attachments will load without being mapped to images.", MessageType.Info);
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EditorGUILayout.PropertyField(blendModeMaterials);
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}
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}
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void HandleAtlasAssetsNulls () {
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void HandleAtlasAssetsNulls () {
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@ -681,7 +686,7 @@ namespace Spine.Unity.Editor {
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GameObject previewGameObject;
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GameObject previewGameObject;
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internal bool requiresRefresh;
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internal bool requiresRefresh;
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#if !(UNITY_2017_4 || UNITY_2018)
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#if !SPINE_UNITY_2018_PREVIEW_API
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float animationLastTime;
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float animationLastTime;
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#endif
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#endif
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@ -777,7 +782,7 @@ namespace Spine.Unity.Editor {
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if (previewRenderUtility == null) {
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if (previewRenderUtility == null) {
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previewRenderUtility = new PreviewRenderUtility(true);
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previewRenderUtility = new PreviewRenderUtility(true);
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#if !(UNITY_2017_4 || UNITY_2018)
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#if !SPINE_UNITY_2018_PREVIEW_API
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animationLastTime = CurrentTime;
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animationLastTime = CurrentTime;
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#endif
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#endif
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@ -808,7 +813,7 @@ namespace Spine.Unity.Editor {
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skeletonAnimation.LateUpdate();
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skeletonAnimation.LateUpdate();
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previewGameObject.GetComponent<Renderer>().enabled = false;
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previewGameObject.GetComponent<Renderer>().enabled = false;
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#if UNITY_2017_4 || UNITY_2018
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#if SPINE_UNITY_2018_PREVIEW_API
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previewRenderUtility.AddSingleGO(previewGameObject);
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previewRenderUtility.AddSingleGO(previewGameObject);
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#endif
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#endif
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}
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}
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@ -869,7 +874,7 @@ namespace Spine.Unity.Editor {
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if (!EditorApplication.isPlaying) {
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if (!EditorApplication.isPlaying) {
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#if !(UNITY_2017_4 || UNITY_2018)
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#if !SPINE_UNITY_2018_PREVIEW_API
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float current = CurrentTime;
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float current = CurrentTime;
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float deltaTime = (current - animationLastTime);
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float deltaTime = (current - animationLastTime);
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skeletonAnimation.Update(deltaTime);
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skeletonAnimation.Update(deltaTime);
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