[sdl][sfml][flutter] Fix clipping, closes #2431

This commit is contained in:
Mario Zechner 2023-12-11 14:07:28 +01:00
parent 4e1907812e
commit 40618ccf4e
5 changed files with 20 additions and 5 deletions

View File

@ -732,7 +732,10 @@ spine_render_command spine_skeleton_drawable_render(spine_skeleton_drawable draw
for (unsigned i = 0; i < skeleton->getSlots().size(); ++i) {
Slot &slot = *skeleton->getDrawOrder()[i];
Attachment *attachment = slot.getAttachment();
if (!attachment) continue;
if (!attachment) {
clipper.clipEnd(slot);
continue;
}
// Early out if the slot color is 0 or the bone is not active
if (slot.getColor().a == 0 || !slot.getBone().isActive()) {

View File

@ -74,7 +74,10 @@ void spSkeletonDrawable_draw(spSkeletonDrawable *self, struct SDL_Renderer *rend
for (int i = 0; i < skeleton->slotsCount; ++i) {
spSlot *slot = skeleton->drawOrder[i];
spAttachment *attachment = slot->attachment;
if (!attachment) continue;
if (!attachment) {
spSkeletonClipping_clipEnd(clipper, slot);
continue;
}
// Early out if the slot color is 0 or the bone is not active
if (slot->color.a == 0 || !slot->bone->active) {

View File

@ -70,7 +70,10 @@ void SkeletonDrawable::draw(SDL_Renderer *renderer) {
for (unsigned i = 0; i < skeleton->getSlots().size(); ++i) {
Slot &slot = *skeleton->getDrawOrder()[i];
Attachment *attachment = slot.getAttachment();
if (!attachment) continue;
if (!attachment) {
clipper.clipEnd(slot);
continue;
}
// Early out if the slot color is 0 or the bone is not active
if (slot.getColor().a == 0 || !slot.getBone().isActive()) {

View File

@ -168,7 +168,10 @@ namespace spine {
for (int i = 0; i < skeleton->slotsCount; ++i) {
spSlot *slot = skeleton->drawOrder[i];
spAttachment *attachment = slot->attachment;
if (!attachment) continue;
if (!attachment) {
spSkeletonClipping_clipEnd(clipper, slot);
continue;
}
// Early out if slot is invisible
if (slot->color.a == 0 || !slot->bone->active) {

View File

@ -94,7 +94,10 @@ namespace spine {
for (unsigned i = 0; i < skeleton->getSlots().size(); ++i) {
Slot &slot = *skeleton->getDrawOrder()[i];
Attachment *attachment = slot.getAttachment();
if (!attachment) continue;
if (!attachment) {
clipper.clipEnd(slot);
continue;
}
// Early out if the slot color is 0 or the bone is not active
if (slot.getColor().a == 0 || !slot.getBone().isActive()) {