mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 07:14:55 +08:00
[libgdx] Added alphaAttachmentThreshold. Fixed attachment timelines not being applied on higher tracks.
https://esotericsoftware.com/forum/d/25151
This commit is contained in:
parent
5feb55d56e
commit
40aca11ccd
@ -216,12 +216,12 @@ public class AnimationState {
|
||||
MixBlend blend = i == 0 ? MixBlend.first : current.mixBlend;
|
||||
|
||||
// Apply mixing from entries first.
|
||||
float mix = current.alpha;
|
||||
float alpha = current.alpha;
|
||||
if (current.mixingFrom != null)
|
||||
mix *= applyMixingFrom(current, skeleton, blend);
|
||||
alpha *= applyMixingFrom(current, skeleton, blend);
|
||||
else if (current.trackTime >= current.trackEnd && current.next == null) //
|
||||
mix = 0; // Set to setup pose the last time the entry will be applied.
|
||||
boolean attachments = mix < current.attachmentThreshold;
|
||||
alpha = 0; // Set to setup pose the last time the entry will be applied.
|
||||
boolean attachments = alpha >= current.alphaAttachmentThreshold;
|
||||
|
||||
// Apply current entry.
|
||||
float animationLast = current.animationLast, animationTime = current.getAnimationTime(), applyTime = animationTime;
|
||||
@ -232,14 +232,14 @@ public class AnimationState {
|
||||
}
|
||||
int timelineCount = current.animation.timelines.size;
|
||||
Object[] timelines = current.animation.timelines.items;
|
||||
if ((i == 0 && mix == 1) || blend == MixBlend.add) {
|
||||
if ((i == 0 && alpha == 1) || blend == MixBlend.add) {
|
||||
if (i == 0) attachments = true;
|
||||
for (int ii = 0; ii < timelineCount; ii++) {
|
||||
Object timeline = timelines[ii];
|
||||
if (timeline instanceof AttachmentTimeline)
|
||||
applyAttachmentTimeline((AttachmentTimeline)timeline, skeleton, applyTime, blend, attachments);
|
||||
else
|
||||
((Timeline)timeline).apply(skeleton, animationLast, applyTime, applyEvents, mix, blend, MixDirection.in);
|
||||
((Timeline)timeline).apply(skeleton, animationLast, applyTime, applyEvents, alpha, blend, MixDirection.in);
|
||||
}
|
||||
} else {
|
||||
int[] timelineMode = current.timelineMode.items;
|
||||
@ -253,12 +253,12 @@ public class AnimationState {
|
||||
Timeline timeline = (Timeline)timelines[ii];
|
||||
MixBlend timelineBlend = timelineMode[ii] == SUBSEQUENT ? blend : MixBlend.setup;
|
||||
if (!shortestRotation && timeline instanceof RotateTimeline) {
|
||||
applyRotateTimeline((RotateTimeline)timeline, skeleton, applyTime, mix, timelineBlend, timelinesRotation,
|
||||
applyRotateTimeline((RotateTimeline)timeline, skeleton, applyTime, alpha, timelineBlend, timelinesRotation,
|
||||
ii << 1, firstFrame);
|
||||
} else if (timeline instanceof AttachmentTimeline)
|
||||
applyAttachmentTimeline((AttachmentTimeline)timeline, skeleton, applyTime, blend, attachments);
|
||||
else
|
||||
timeline.apply(skeleton, animationLast, applyTime, applyEvents, mix, timelineBlend, MixDirection.in);
|
||||
timeline.apply(skeleton, animationLast, applyTime, applyEvents, alpha, timelineBlend, MixDirection.in);
|
||||
}
|
||||
}
|
||||
queueEvents(current, animationTime);
|
||||
@ -299,7 +299,7 @@ public class AnimationState {
|
||||
if (blend != MixBlend.first) blend = from.mixBlend; // Track 0 ignores track mix blend.
|
||||
}
|
||||
|
||||
boolean attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold;
|
||||
boolean attachments = mix < from.mixAttachmentThreshold, drawOrder = mix < from.mixDrawOrderThreshold;
|
||||
int timelineCount = from.animation.timelines.size;
|
||||
Object[] timelines = from.animation.timelines.items;
|
||||
float alphaHold = from.alpha * to.interruptAlpha, alphaMix = alphaHold * (1 - mix);
|
||||
@ -358,7 +358,8 @@ public class AnimationState {
|
||||
applyRotateTimeline((RotateTimeline)timeline, skeleton, applyTime, alpha, timelineBlend, timelinesRotation, i << 1,
|
||||
firstFrame);
|
||||
} else if (timeline instanceof AttachmentTimeline)
|
||||
applyAttachmentTimeline((AttachmentTimeline)timeline, skeleton, applyTime, timelineBlend, attachments);
|
||||
applyAttachmentTimeline((AttachmentTimeline)timeline, skeleton, applyTime, timelineBlend,
|
||||
attachments && alpha >= from.alphaAttachmentThreshold);
|
||||
else {
|
||||
if (drawOrder && timeline instanceof DrawOrderTimeline && timelineBlend == MixBlend.setup)
|
||||
direction = MixDirection.in;
|
||||
@ -713,8 +714,9 @@ public class AnimationState {
|
||||
entry.shortestRotation = false;
|
||||
|
||||
entry.eventThreshold = 0;
|
||||
entry.attachmentThreshold = 0;
|
||||
entry.drawOrderThreshold = 0;
|
||||
entry.alphaAttachmentThreshold = 0;
|
||||
entry.mixAttachmentThreshold = 0;
|
||||
entry.mixDrawOrderThreshold = 0;
|
||||
|
||||
entry.animationStart = 0;
|
||||
entry.animationEnd = animation.getDuration();
|
||||
@ -884,7 +886,7 @@ public class AnimationState {
|
||||
@Null AnimationStateListener listener;
|
||||
int trackIndex;
|
||||
boolean loop, holdPrevious, reverse, shortestRotation;
|
||||
float eventThreshold, attachmentThreshold, drawOrderThreshold;
|
||||
float eventThreshold, mixAttachmentThreshold, alphaAttachmentThreshold, mixDrawOrderThreshold;
|
||||
float animationStart, animationEnd, animationLast, nextAnimationLast;
|
||||
float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale;
|
||||
float alpha, mixTime, mixDuration, interruptAlpha, totalAlpha;
|
||||
@ -1097,26 +1099,36 @@ public class AnimationState {
|
||||
this.eventThreshold = eventThreshold;
|
||||
}
|
||||
|
||||
/** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the
|
||||
* <code>attachmentThreshold</code>, attachment timelines are applied while this animation is being mixed out. Defaults to
|
||||
* 0, so attachment timelines are not applied while this animation is being mixed out. */
|
||||
public float getAttachmentThreshold () {
|
||||
return attachmentThreshold;
|
||||
/** When {@link #getAlpha()} is greater than <code>alphaAttachmentThreshold</code>, attachment timelines are applied.
|
||||
* Defaults to 0, so attachment timelines are always applied. */
|
||||
public float getAlphaAttachmentThreshold () {
|
||||
return alphaAttachmentThreshold;
|
||||
}
|
||||
|
||||
public void setAttachmentThreshold (float attachmentThreshold) {
|
||||
this.attachmentThreshold = attachmentThreshold;
|
||||
public void setAlphaAttachmentThreshold (float alphaAttachmentThreshold) {
|
||||
this.alphaAttachmentThreshold = alphaAttachmentThreshold;
|
||||
}
|
||||
|
||||
/** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the
|
||||
* <code>drawOrderThreshold</code>, draw order timelines are applied while this animation is being mixed out. Defaults to 0,
|
||||
* so draw order timelines are not applied while this animation is being mixed out. */
|
||||
public float getDrawOrderThreshold () {
|
||||
return drawOrderThreshold;
|
||||
* <code>mixAttachmentThreshold</code>, attachment timelines are applied while this animation is being mixed out. Defaults
|
||||
* to 0, so attachment timelines are not applied while this animation is being mixed out. */
|
||||
public float getMixAttachmentThreshold () {
|
||||
return mixAttachmentThreshold;
|
||||
}
|
||||
|
||||
public void setDrawOrderThreshold (float drawOrderThreshold) {
|
||||
this.drawOrderThreshold = drawOrderThreshold;
|
||||
public void setMixAttachmentThreshold (float mixAttachmentThreshold) {
|
||||
this.mixAttachmentThreshold = mixAttachmentThreshold;
|
||||
}
|
||||
|
||||
/** When the mix percentage ({@link #getMixTime()} / {@link #getMixDuration()}) is less than the
|
||||
* <code>mixDrawOrderThreshold</code>, draw order timelines are applied while this animation is being mixed out. Defaults to
|
||||
* 0, so draw order timelines are not applied while this animation is being mixed out. */
|
||||
public float getMixDrawOrderThreshold () {
|
||||
return mixDrawOrderThreshold;
|
||||
}
|
||||
|
||||
public void setMixDrawOrderThreshold (float mixDrawOrderThreshold) {
|
||||
this.mixDrawOrderThreshold = mixDrawOrderThreshold;
|
||||
}
|
||||
|
||||
/** The animation queued to start after this animation, or null if there is none. <code>next</code> makes up a doubly linked
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user