From 40d4cad434f203f67cd512de73167d65a7f170db Mon Sep 17 00:00:00 2001 From: badlogic Date: Mon, 12 Aug 2019 14:02:05 +0200 Subject: [PATCH] [cocos2dx] Properly retain/release textures in attachemnt vertices. Closes #1442. --- spine-cocos2dx/src/spine/AttachmentVertices.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/spine-cocos2dx/src/spine/AttachmentVertices.cpp b/spine-cocos2dx/src/spine/AttachmentVertices.cpp index 698b3118b..0340f3a7f 100644 --- a/spine-cocos2dx/src/spine/AttachmentVertices.cpp +++ b/spine-cocos2dx/src/spine/AttachmentVertices.cpp @@ -35,6 +35,7 @@ namespace spine { AttachmentVertices::AttachmentVertices (Texture2D* texture, int verticesCount, unsigned short* triangles, int trianglesCount) { _texture = texture; + if (_texture) _texture->retain(); _triangles = new TrianglesCommand::Triangles(); _triangles->verts = new V3F_C4B_T2F[verticesCount]; @@ -46,6 +47,7 @@ AttachmentVertices::AttachmentVertices (Texture2D* texture, int verticesCount, u AttachmentVertices::~AttachmentVertices () { delete [] _triangles->verts; delete _triangles; + if (_texture) _texture->release(); } }