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[unity] Fixed BoneFollower components change Transform scale regardless of settings. Closes #2018.
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@ -209,15 +209,16 @@ namespace Spine.Unity {
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}
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}
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Bone parentBone = bone.Parent;
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Bone parentBone = bone.Parent;
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Vector3 localScale = new Vector3(1f, 1f, 1f);
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if (followParentWorldScale || followLocalScale || followSkeletonFlip) {
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if (followParentWorldScale && parentBone != null)
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Vector3 localScale = new Vector3(1f, 1f, 1f);
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localScale = new Vector3(parentBone.WorldScaleX, parentBone.WorldScaleY, 1f);
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if (followParentWorldScale && parentBone != null)
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if (followLocalScale)
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localScale = new Vector3(parentBone.WorldScaleX, parentBone.WorldScaleY, 1f);
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localScale.Scale(new Vector3(bone.ScaleX, bone.ScaleY, 1f));
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if (followLocalScale)
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if (followSkeletonFlip)
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localScale.Scale(new Vector3(bone.ScaleX, bone.ScaleY, 1f));
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localScale.y *= Mathf.Sign(bone.Skeleton.ScaleX * bone.Skeleton.ScaleY) * additionalFlipScale;
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if (followSkeletonFlip)
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thisTransform.localScale = localScale;
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localScale.y *= Mathf.Sign(bone.Skeleton.ScaleX * bone.Skeleton.ScaleY) * additionalFlipScale;
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thisTransform.localScale = localScale;
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}
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}
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}
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}
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}
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}
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}
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@ -188,15 +188,16 @@ namespace Spine.Unity {
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}
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}
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Bone parentBone = bone.Parent;
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Bone parentBone = bone.Parent;
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Vector3 localScale = new Vector3(1f, 1f, 1f);
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if (followParentWorldScale || followLocalScale || followSkeletonFlip) {
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if (followParentWorldScale && parentBone != null)
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Vector3 localScale = new Vector3(1f, 1f, 1f);
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localScale = new Vector3(parentBone.WorldScaleX, parentBone.WorldScaleY, 1f);
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if (followParentWorldScale && parentBone != null)
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if (followLocalScale)
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localScale = new Vector3(parentBone.WorldScaleX, parentBone.WorldScaleY, 1f);
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localScale.Scale(new Vector3(bone.ScaleX, bone.ScaleY, 1f));
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if (followLocalScale)
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if (followSkeletonFlip)
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localScale.Scale(new Vector3(bone.ScaleX, bone.ScaleY, 1f));
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localScale.y *= Mathf.Sign(bone.Skeleton.ScaleX * bone.Skeleton.ScaleY) * additionalFlipScale;
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if (followSkeletonFlip)
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thisTransform.localScale = localScale;
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localScale.y *= Mathf.Sign(bone.Skeleton.ScaleX * bone.Skeleton.ScaleY) * additionalFlipScale;
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thisTransform.localScale = localScale;
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}
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}
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}
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}
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}
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}
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}
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