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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 08:38:43 +08:00
[unity] Fix AnimationStateClip first frame mesh.
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@ -50,9 +50,9 @@ namespace Spine.Unity.Playables {
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var state = spineComponent.AnimationState;
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if (!Application.isPlaying) {
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#if SPINE_EDITMODEPOSE
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#if SPINE_EDITMODEPOSE
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PreviewEditModePose(playable, spineComponent);
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#endif
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#endif
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return;
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}
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@ -81,7 +81,6 @@ namespace Spine.Unity.Playables {
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if (clipData.animationReference == null) {
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float mixDuration = clipData.customDuration ? clipData.mixDuration : state.Data.DefaultMix;
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state.SetEmptyAnimation(0, mixDuration);
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continue;
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} else {
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if (clipData.animationReference.Animation != null) {
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Spine.TrackEntry trackEntry = state.SetAnimation(0, clipData.animationReference.Animation, clipData.loop);
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@ -96,11 +95,15 @@ namespace Spine.Unity.Playables {
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}
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//else Debug.LogWarningFormat("Animation named '{0}' not found", clipData.animationName);
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}
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// Ensure that the first frame ends with an updated mesh.
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spineComponent.Update(0);
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spineComponent.LateUpdate();
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}
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}
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}
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#if SPINE_EDITMODEPOSE
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#if SPINE_EDITMODEPOSE
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public void PreviewEditModePose (Playable playable, SkeletonAnimation spineComponent) {
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if (Application.isPlaying) return;
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if (spineComponent == null) return;
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@ -160,9 +163,9 @@ namespace Spine.Unity.Playables {
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// Do nothing outside of the first clip and the last clip.
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}
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#endif
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#endif
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}
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}
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#endif
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#endif
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