From 4139546b879fa9a132aae3d2025f529511e6037b Mon Sep 17 00:00:00 2001 From: John Date: Sat, 24 Jun 2017 12:44:38 +0800 Subject: [PATCH] [csharp] Don't use `DIP_MIX` across tracks. based on https://github.com/EsotericSoftware/spine-runtimes/commit/61e54a5771481f037ee8bdcc9956489d66d15560 --- spine-csharp/src/AnimationState.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/spine-csharp/src/AnimationState.cs b/spine-csharp/src/AnimationState.cs index 2e46e6511..770fc91e7 100644 --- a/spine-csharp/src/AnimationState.cs +++ b/spine-csharp/src/AnimationState.cs @@ -616,14 +616,10 @@ namespace Spine { propertyIDs.Clear(); var mixingTo = this.mixingTo; - TrackEntry lastEntry = null; var tracksItems = tracks.Items; for (int i = 0, n = tracks.Count; i < n; i++) { var entry = tracksItems[i]; - if (entry != null) { - entry.SetTimelineData(lastEntry, mixingTo, propertyIDs); - lastEntry = entry; - } + if (entry != null) entry.SetTimelineData(null, mixingTo, propertyIDs); } }