[godot] Minor fixes to example scenes.

This commit is contained in:
Mario Zechner 2022-04-19 16:47:43 +02:00
parent def6ccf16e
commit 422b4b4854
3 changed files with 14 additions and 3 deletions

View File

@ -1,8 +1,19 @@
[gd_resource type="SpineSkeletonDataResource" load_steps=3 format=2]
[gd_resource type="SpineSkeletonDataResource" load_steps=5 format=2]
[ext_resource path="res://assets/spineboy/spineboy.atlas" type="SpineAtlasResource" id=1]
[ext_resource path="res://assets/spineboy/spineboy-pro.json" type="SpineSkeletonFileResource" id=2]
[sub_resource type="SpineAnimationMix" id=1]
from = "idle"
to = "run"
mix = 0.2
[sub_resource type="SpineAnimationMix" id=2]
from = "run"
to = "idle"
mix = 0.2
[resource]
atlas_res = ExtResource( 1 )
skeleton_file_res = ExtResource( 2 )
animation_mixes = [ SubResource( 1 ), SubResource( 2 ) ]

View File

@ -6,7 +6,7 @@
[node name="Node2D" type="Node2D"]
[node name="MixAndMatch" type="SpineSprite" parent="."]
position = Vector2( 775.779, 516.856 )
position = Vector2( 532.982, 480.287 )
scale = Vector2( 0.441932, 0.441932 )
skeleton_data_res = ExtResource( 1 )
script = ExtResource( 2 )

View File

@ -3,7 +3,7 @@ extends SpineSprite
func _ready():
get_animation_state().set_animation("idle", true, 0)
func _process(delta):
func _process(_delta):
if Input.is_action_just_pressed("ui_left"):
get_animation_state().set_animation("run", true, 0)
get_skeleton().set_scale_x(-1)