mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[godot] Minor fixes to example scenes.
This commit is contained in:
parent
def6ccf16e
commit
422b4b4854
@ -1,8 +1,19 @@
|
|||||||
[gd_resource type="SpineSkeletonDataResource" load_steps=3 format=2]
|
[gd_resource type="SpineSkeletonDataResource" load_steps=5 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://assets/spineboy/spineboy.atlas" type="SpineAtlasResource" id=1]
|
[ext_resource path="res://assets/spineboy/spineboy.atlas" type="SpineAtlasResource" id=1]
|
||||||
[ext_resource path="res://assets/spineboy/spineboy-pro.json" type="SpineSkeletonFileResource" id=2]
|
[ext_resource path="res://assets/spineboy/spineboy-pro.json" type="SpineSkeletonFileResource" id=2]
|
||||||
|
|
||||||
|
[sub_resource type="SpineAnimationMix" id=1]
|
||||||
|
from = "idle"
|
||||||
|
to = "run"
|
||||||
|
mix = 0.2
|
||||||
|
|
||||||
|
[sub_resource type="SpineAnimationMix" id=2]
|
||||||
|
from = "run"
|
||||||
|
to = "idle"
|
||||||
|
mix = 0.2
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
atlas_res = ExtResource( 1 )
|
atlas_res = ExtResource( 1 )
|
||||||
skeleton_file_res = ExtResource( 2 )
|
skeleton_file_res = ExtResource( 2 )
|
||||||
|
animation_mixes = [ SubResource( 1 ), SubResource( 2 ) ]
|
||||||
|
|||||||
@ -6,7 +6,7 @@
|
|||||||
[node name="Node2D" type="Node2D"]
|
[node name="Node2D" type="Node2D"]
|
||||||
|
|
||||||
[node name="MixAndMatch" type="SpineSprite" parent="."]
|
[node name="MixAndMatch" type="SpineSprite" parent="."]
|
||||||
position = Vector2( 775.779, 516.856 )
|
position = Vector2( 532.982, 480.287 )
|
||||||
scale = Vector2( 0.441932, 0.441932 )
|
scale = Vector2( 0.441932, 0.441932 )
|
||||||
skeleton_data_res = ExtResource( 1 )
|
skeleton_data_res = ExtResource( 1 )
|
||||||
script = ExtResource( 2 )
|
script = ExtResource( 2 )
|
||||||
|
|||||||
@ -3,7 +3,7 @@ extends SpineSprite
|
|||||||
func _ready():
|
func _ready():
|
||||||
get_animation_state().set_animation("idle", true, 0)
|
get_animation_state().set_animation("idle", true, 0)
|
||||||
|
|
||||||
func _process(delta):
|
func _process(_delta):
|
||||||
if Input.is_action_just_pressed("ui_left"):
|
if Input.is_action_just_pressed("ui_left"):
|
||||||
get_animation_state().set_animation("run", true, 0)
|
get_animation_state().set_animation("run", true, 0)
|
||||||
get_skeleton().set_scale_x(-1)
|
get_skeleton().set_scale_x(-1)
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user