diff --git a/spine-ue4/Content/GettingStarted/06-cpp.umap b/spine-ue4/Content/GettingStarted/06-cpp.umap index ab20fb1e1..549c3767f 100644 Binary files a/spine-ue4/Content/GettingStarted/06-cpp.umap and b/spine-ue4/Content/GettingStarted/06-cpp.umap differ diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs index c0582aae6..f5d2ffc70 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs @@ -10,6 +10,8 @@ namespace UnrealBuildTool.Rules PrivateIncludePaths.AddRange(new string[] { "SpinePlugin/Private", "SpinePlugin/Public/spine-cpp/include" }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" }); Definitions.Add("SPINE_UE4"); + // In Unreal 4.20, comment the above line, uncomment the below line + // PublicDefinitions.Add("SPINE_UE4"); } } }