diff --git a/CHANGELOG.md b/CHANGELOG.md index 883845ebb..579211c94 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -78,6 +78,7 @@ * switch on "Tint Black" under "Advanced...", * use the new `Spine/Skeleton Tint Black` shader, or your own shader that treats the UV2 and UV3 streams similarly. * **Clipping** is now supported. The SkeletonAnimation switches to slightly slower mesh generation code when clipping so limit your use of `ClippingAttachment`s when using on large numbers of skeletons. + * **SkeletonRenderer.initialFlip** Spine components such as SkeletonRenderer, SkeletonAnimation, SkeletonAnimator now has `initialFlipX` and `initialFlipY` fields which are also visible in the inspector under "Advanced...". It will allow you to set and preview a starting flip value for your skeleton component. This is applied immediately after the internal skeleton object is instantiated. * **[SpineAttribute] Improvements** * **Icons have been added to SpineAttributeDrawers**. This should make your default inspectors easier to understand at a glance. * **Added Constraint Attributes** You can now use `[SpineIkConstraint]` `[SpineTransformConstraint]` `[SpinePathConstraint]`