[libgdx] Added vertex effects.

This commit is contained in:
NathanSweet 2017-05-27 17:43:18 +02:00
parent 73cb6299de
commit 42fa637508
4 changed files with 315 additions and 9 deletions

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@ -0,0 +1,126 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Interpolation;
import com.esotericsoftware.spine.vertexeffects.JitterEffect;
import com.esotericsoftware.spine.vertexeffects.SwirlEffect;
public class VertexEffectTest extends ApplicationAdapter {
OrthographicCamera camera;
PolygonSpriteBatch batch;
SkeletonRenderer renderer;
SwirlEffect swirl;
float swirlTime;
TextureAtlas atlas;
Skeleton skeleton;
AnimationState state;
public void create () {
camera = new OrthographicCamera();
batch = new PolygonSpriteBatch(); // Required to render meshes. SpriteBatch can't render meshes.
renderer = new SkeletonRenderer();
renderer.setPremultipliedAlpha(true);
atlas = new TextureAtlas(Gdx.files.internal("raptor/raptor-pma.atlas"));
SkeletonJson json = new SkeletonJson(atlas); // This loads skeleton JSON data, which is stateless.
json.setScale(0.5f); // Load the skeleton at 50% the size it was in Spine.
SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("raptor/raptor.json"));
skeleton = new Skeleton(skeletonData); // Skeleton holds skeleton state (bone positions, slot attachments, etc).
skeleton.setPosition(350, 45);
AnimationStateData stateData = new AnimationStateData(skeletonData); // Defines mixing (crossfading) between animations.
state = new AnimationState(stateData); // Holds the animation state for a skeleton (current animation, time, etc).
state.setTimeScale(0.6f); // Slow all animations down to 60% speed.
// Queue animations on tracks 0 and 1.
state.setAnimation(0, "walk", true);
state.setAnimation(1, "empty", false);
state.addAnimation(1, "gungrab", false, 2); // Keys in higher tracks override the pose from lower tracks.
swirl = new SwirlEffect(400);
swirl.setCenter(0, 200);
renderer.setVertexEffect(swirl);
renderer.setVertexEffect(new JitterEffect(10, 10));
}
public void render () {
// Update the skeleton and animation time.
float delta = Gdx.graphics.getDeltaTime();
skeleton.update(delta);
state.update(delta);
swirlTime += delta;
float percent = swirlTime % 2;
if (percent > 1) percent = 1 - (percent - 1);
swirl.setAngle(Interpolation.pow2.apply(-60, 60, percent));
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
state.apply(skeleton); // Poses skeleton using current animations. This sets the bones' local SRT.
skeleton.updateWorldTransform(); // Uses the bones' local SRT to compute their world SRT.
// Configure the camera, SpriteBatch, and SkeletonRendererDebug.
camera.update();
batch.getProjectionMatrix().set(camera.combined);
batch.begin();
renderer.draw(batch, skeleton); // Draw the skeleton images.
batch.end();
}
public void resize (int width, int height) {
camera.setToOrtho(false); // Update camera with new size.
}
public void dispose () {
atlas.dispose();
}
public static void main (String[] args) throws Exception {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.width = 800;
config.height = 600;
new LwjglApplication(new VertexEffectTest(), config);
}
}

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@ -35,6 +35,7 @@ import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
import com.badlogic.gdx.graphics.glutils.ImmediateModeRenderer;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.FloatArray;
@ -55,8 +56,13 @@ public class SkeletonRenderer implements Disposable {
private final FloatArray vertices = new FloatArray(32);
private final SkeletonClipping clipper = new SkeletonClipping();
private ImmediateModeRenderer renderer;
private VertexEffect vertexEffect;
private final Vector2 temp = new Vector2();
public void draw (Batch batch, Skeleton skeleton) {
VertexEffect vertexEffect = this.vertexEffect;
if (vertexEffect != null) vertexEffect.begin(skeleton);
boolean premultipliedAlpha = this.premultipliedAlpha;
float[] vertices = this.vertices.items;
Color skeletonColor = skeleton.color;
@ -81,6 +87,8 @@ public class SkeletonRenderer implements Disposable {
vertices[v + 2] = uvs[u + 1];
}
if (vertexEffect != null) applyVertexEffect(vertices, 20, 5);
BlendMode blendMode = slot.data.getBlendMode();
batch.setBlendFunction(blendMode.getSource(premultipliedAlpha), blendMode.getDest());
batch.draw(region.getRegion().getTexture(), vertices, 0, 20);
@ -122,10 +130,15 @@ public class SkeletonRenderer implements Disposable {
clipper.clipEnd(slot);
}
clipper.clipEnd();
if (vertexEffect != null) vertexEffect.end();
}
@SuppressWarnings("null")
public void draw (PolygonSpriteBatch batch, Skeleton skeleton) {
Vector2 temp = this.temp;
VertexEffect vertexEffect = this.vertexEffect;
if (vertexEffect != null) vertexEffect.begin(skeleton);
boolean premultipliedAlpha = this.premultipliedAlpha;
BlendMode blendMode = null;
int verticesLength = 0;
@ -209,13 +222,27 @@ public class SkeletonRenderer implements Disposable {
clipper.clipTriangles(vertices, verticesLength, triangles, triangles.length, uvs, c, 0, false);
FloatArray clippedVertices = clipper.getClippedVertices();
ShortArray clippedTriangles = clipper.getClippedTriangles();
if (vertexEffect != null) applyVertexEffect(clippedVertices.items, clippedVertices.size, 5);
batch.draw(texture, clippedVertices.items, 0, clippedVertices.size, clippedTriangles.items, 0,
clippedTriangles.size);
} else {
for (int v = 2, u = 0; v < verticesLength; v += 5, u += 2) {
vertices[v] = c;
vertices[v + 1] = uvs[u];
vertices[v + 2] = uvs[u + 1];
if (vertexEffect != null) {
for (int v = 0, u = 0; v < verticesLength; v += 5, u += 2) {
temp.x = vertices[v];
temp.y = vertices[v + 1];
vertexEffect.transform(temp);
vertices[v] = temp.x;
vertices[v + 1] = temp.y;
vertices[v + 2] = c;
vertices[v + 3] = uvs[u];
vertices[v + 4] = uvs[u + 1];
}
} else {
for (int v = 2, u = 0; v < verticesLength; v += 5, u += 2) {
vertices[v] = c;
vertices[v + 1] = uvs[u];
vertices[v + 2] = uvs[u + 1];
}
}
batch.draw(texture, vertices, 0, verticesLength, triangles, 0, triangles.length);
}
@ -224,10 +251,15 @@ public class SkeletonRenderer implements Disposable {
clipper.clipEnd(slot);
}
clipper.clipEnd();
if (vertexEffect != null) vertexEffect.end();
}
@SuppressWarnings("null")
public void draw (TwoColorPolygonBatch batch, Skeleton skeleton) {
Vector2 temp = this.temp;
VertexEffect vertexEffect = this.vertexEffect;
if (vertexEffect != null) vertexEffect.begin(skeleton);
boolean premultipliedAlpha = this.premultipliedAlpha;
BlendMode blendMode = null;
int verticesLength = 0;
@ -317,14 +349,29 @@ public class SkeletonRenderer implements Disposable {
clipper.clipTriangles(vertices, verticesLength, triangles, triangles.length, uvs, light, dark, true);
FloatArray clippedVertices = clipper.getClippedVertices();
ShortArray clippedTriangles = clipper.getClippedTriangles();
if (vertexEffect != null) applyVertexEffect(clippedVertices.items, clippedVertices.size, 6);
batch.draw(texture, clippedVertices.items, 0, clippedVertices.size, clippedTriangles.items, 0,
clippedTriangles.size);
} else {
for (int v = 2, u = 0; v < verticesLength; v += 6, u += 2) {
vertices[v] = light;
vertices[v + 1] = dark;
vertices[v + 2] = uvs[u];
vertices[v + 3] = uvs[u + 1];
if (vertexEffect != null) {
for (int v = 0, u = 0; v < verticesLength; v += 6, u += 2) {
temp.x = vertices[v];
temp.y = vertices[v + 1];
vertexEffect.transform(temp);
vertices[v] = temp.x;
vertices[v + 1] = temp.y;
vertices[v + 2] = light;
vertices[v + 3] = dark;
vertices[v + 4] = uvs[u];
vertices[v + 5] = uvs[u + 1];
}
} else {
for (int v = 2, u = 0; v < verticesLength; v += 6, u += 2) {
vertices[v] = light;
vertices[v + 1] = dark;
vertices[v + 2] = uvs[u];
vertices[v + 3] = uvs[u + 1];
}
}
batch.draw(texture, vertices, 0, verticesLength, triangles, 0, triangles.length);
}
@ -333,13 +380,46 @@ public class SkeletonRenderer implements Disposable {
clipper.clipEnd(slot);
}
clipper.clipEnd();
if (vertexEffect != null) vertexEffect.end();
}
private void applyVertexEffect (float[] vertices, int verticesLength, int stride) {
VertexEffect vertexEffect = this.vertexEffect;
Vector2 temp = this.temp;
for (int v = 0; v < verticesLength; v += stride) {
temp.x = vertices[v];
temp.y = vertices[v + 1];
vertexEffect.transform(temp);
vertices[v] = temp.x;
vertices[v + 1] = temp.y;
}
}
public boolean getPremultipliedAlpha () {
return premultipliedAlpha;
}
public void setPremultipliedAlpha (boolean premultipliedAlpha) {
this.premultipliedAlpha = premultipliedAlpha;
}
public VertexEffect getVertexEffect () {
return vertexEffect;
}
public void setVertexEffect (VertexEffect vertexEffect) {
this.vertexEffect = vertexEffect;
}
public void dispose () {
renderer.dispose();
}
static public interface VertexEffect {
public void begin (Skeleton skeleton);
public void transform (Vector2 vertex);
public void end ();
}
}

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@ -0,0 +1,40 @@
package com.esotericsoftware.spine.vertexeffects;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.esotericsoftware.spine.Skeleton;
import com.esotericsoftware.spine.SkeletonRenderer.VertexEffect;
public class JitterEffect implements VertexEffect {
private float x, y;
public JitterEffect (float x, float y) {
this.x = x;
this.y = y;
}
public void setJitter (float x, float y) {
this.x = x;
this.y = y;
}
public void setJitterX (float x) {
this.x = x;
}
public void setJitterY (float y) {
this.y = y;
}
public void begin (Skeleton skeleton) {
}
public void transform (Vector2 vertex) {
vertex.x += MathUtils.randomTriangular(-x, y);
vertex.y += MathUtils.randomTriangular(-x, y);
}
public void end () {
}
}

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@ -0,0 +1,60 @@
package com.esotericsoftware.spine.vertexeffects;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.esotericsoftware.spine.Skeleton;
import com.esotericsoftware.spine.SkeletonRenderer.VertexEffect;
import com.esotericsoftware.spine.utils.SpineUtils;
public class SwirlEffect implements VertexEffect {
private float worldX, worldY, radius, angle;
private Interpolation interpolation = Interpolation.pow2Out;
private float centerX, centerY;
public SwirlEffect (float radius) {
this.radius = radius;
}
public void setRadius (float radius) {
this.radius = radius;
}
public void setCenter (float centerX, float centerY) {
this.centerX = centerX;
this.centerY = centerY;
}
public void setCenterX (float centerX) {
this.centerX = centerX;
}
public void setCenterY (float centerY) {
this.centerY = centerY;
}
public void setAngle (float degrees) {
this.angle = degrees * MathUtils.degRad;
}
public void begin (Skeleton skeleton) {
worldX = skeleton.getX() + centerX;
worldY = skeleton.getY() + centerY;
}
public void transform (Vector2 vertex) {
float x = vertex.x - worldX;
float y = vertex.y - worldY;
float dist = (float)Math.sqrt(x * x + y * y);
if (dist < radius) {
float theta = interpolation.apply(0, angle, (radius - dist) / radius);
float cos = SpineUtils.cos(theta), sin = SpineUtils.sin(theta);
vertex.x = cos * x - sin * y + worldX;
vertex.y = sin * x + cos * y + worldY;
}
}
public void end () {
}
}