diff --git a/.gitignore b/.gitignore index 0c30bf9bc..39eac316b 100644 --- a/.gitignore +++ b/.gitignore @@ -27,6 +27,9 @@ forums spine-csharp/bin spine-csharp/obj +spine-monogame-windows8-store/src/bin +spine-monogame-windows8-store/src/obj + spine-xna/bin spine-xna/obj spine-xna/example/bin diff --git a/spine-monogame-windows8-store/src/Properties/AssemblyInfo.cs b/spine-monogame-windows8-store/src/Properties/AssemblyInfo.cs new file mode 100644 index 000000000..0c60a11a4 --- /dev/null +++ b/spine-monogame-windows8-store/src/Properties/AssemblyInfo.cs @@ -0,0 +1,29 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("SpineMonogameWindows8Store")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("SpineMonogameWindows8Store")] +[assembly: AssemblyCopyright("Copyright © 2013")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] +[assembly: ComVisible(false)] \ No newline at end of file diff --git a/spine-monogame-windows8-store/src/SpineMonogameWindows8Store.csproj b/spine-monogame-windows8-store/src/SpineMonogameWindows8Store.csproj new file mode 100644 index 000000000..c6eb55898 --- /dev/null +++ b/spine-monogame-windows8-store/src/SpineMonogameWindows8Store.csproj @@ -0,0 +1,208 @@ + + + + + Debug + AnyCPU + 8.0.30703 + 2.0 + {8E5BAEE2-8CCC-4A32-8BCF-5FF438056C0E} + Library + Properties + SpineMonogameWindows8Store + SpineMonogameWindows8Store + en-US + 512 + {BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} + + + true + full + false + bin\Debug\ + TRACE;DEBUG;NETFX_CORE;WINDOWS_STOREAPP + prompt + 4 + + + pdbonly + true + bin\Release\ + TRACE;NETFX_CORE + prompt + 4 + + + true + bin\ARM\Debug\ + DEBUG;TRACE;NETFX_CORE + ;2008 + full + ARM + false + prompt + true + + + bin\ARM\Release\ + TRACE;NETFX_CORE + true + ;2008 + pdbonly + ARM + false + prompt + true + + + true + bin\x64\Debug\ + DEBUG;TRACE;NETFX_CORE + ;2008 + full + x64 + false + prompt + true + + + bin\x64\Release\ + TRACE;NETFX_CORE + true + ;2008 + pdbonly + x64 + false + prompt + true + + + true + bin\x86\Debug\ + DEBUG;TRACE;NETFX_CORE + ;2008 + full + x86 + false + prompt + true + + + bin\x86\Release\ + TRACE;NETFX_CORE + true + ;2008 + pdbonly + x86 + false + prompt + true + + + + + $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\MonoGame.Framework.dll + + + $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.dll + + + $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XInput.dll + + + $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct2D1.dll + + + $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.Direct3D11.dll + + + $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.DXGI.dll + + + $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.MediaFoundation.dll + + + $(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\Windows8\SharpDX.XAudio2.dll + + + + + spine-csharp\Animation.cs + + + spine-csharp\AnimationState.cs + + + spine-csharp\AnimationStateData.cs + + + spine-csharp\Atlas.cs + + + spine-csharp\Attachments\AtlasAttachmentLoader.cs + + + spine-csharp\Attachments\Attachment.cs + + + spine-csharp\Attachments\AttachmentLoader.cs + + + spine-csharp\Attachments\AttachmentType.cs + + + spine-csharp\Attachments\RegionAttachment.cs + + + spine-csharp\Bone.cs + + + spine-csharp\BoneData.cs + + + spine-csharp\Json.cs + + + spine-csharp\Skeleton.cs + + + spine-csharp\SkeletonData.cs + + + spine-csharp\SkeletonJson.cs + + + spine-csharp\Skin.cs + + + spine-csharp\Slot.cs + + + spine-csharp\SlotData.cs + + + spine-xna\SkeletonRenderer.cs + + + spine-xna\SpriteBatcher.cs + + + spine-xna\Util.cs + + + spine-xna\XnaTextureLoader.cs + + + + + 11.0 + + + + \ No newline at end of file