From 432cb9d8e7366fdae1312c6b4096f873623b33ac Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Thu, 21 Sep 2023 21:35:27 +0200 Subject: [PATCH] [unity] Minor, added changelog entry for commit e384bb3. See #2366. --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 38d5a98c0..ed962b68e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -124,6 +124,7 @@ * Shader macro `RETURN_UNLIT_IF_ADDITIVE_SLOT` in `spine-unity/Shaders/Sprite/CGIncludes/ShaderShared.cginc` has been deprecated and will be removed in spine-unity 4.2. Use RETURN_UNLIT_IF_ADDITIVE_SLOT_TINT instead. * **Restructuring (Non-Breaking)** + * Moved Spine URP Shaders Examples directory from the main package directory to Samples which can be installed via the Unity Package Manager. To import, select the `Spine Universal RP Shaders` package in the Package Manager window, expand `Samples` at the bottom and hit `Import` next to `Examples`. This follows the standard [samples guideline](https://docs.unity3d.com/Manual/cus-samples.html) and prevents warning messages about unexpectedly altered immutable assets. ### XNA/MonoGame * **Breaking change**: Removed spine-xna in favor of spine-monogame. See https://github.com/EsotericSoftware/spine-runtimes/issues/1949