From 43d572c1871698d81cca2f955d9cf66524e0ec0e Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Thu, 1 Aug 2013 17:10:19 +0200 Subject: [PATCH] Don't need mesh.Clear() every frame. --- spine-tk2d/Code/tk2dSpineSkeleton.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/spine-tk2d/Code/tk2dSpineSkeleton.cs b/spine-tk2d/Code/tk2dSpineSkeleton.cs index 769ef14ba..3cd733f9d 100644 --- a/spine-tk2d/Code/tk2dSpineSkeleton.cs +++ b/spine-tk2d/Code/tk2dSpineSkeleton.cs @@ -102,8 +102,6 @@ public class tk2dSpineSkeleton : MonoBehaviour, tk2dRuntime.ISpriteCollectionFor } } - mesh.Clear(); - mesh.vertices = vertices; mesh.colors32 = colors; mesh.uv = uvs; @@ -143,7 +141,8 @@ public class tk2dSpineSkeleton : MonoBehaviour, tk2dRuntime.ISpriteCollectionFor if (mesh.subMeshCount == submeshIndices.Count) #endif if (quadCount == cachedQuadCount) return; - + + mesh.Clear(); cachedQuadCount = quadCount; vertices = new Vector3[quadCount * 4]; uvs = new Vector2[quadCount * 4];