[unity] BoneFollower should use cached value.

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John 2018-01-09 17:30:40 +08:00 committed by GitHub
parent c2dea9f9fd
commit 4416582216
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@ -165,10 +165,10 @@ namespace Spine.Unity {
Vector3 worldRotation = skeletonTransform.rotation.eulerAngles;
if (followLocalScale && bone.scaleX < 0) boneWorldRotation += 180f;
#if UNITY_5_6_OR_NEWER
thisTransform.SetPositionAndRotation(targetWorldPosition, Quaternion.Euler(worldRotation.x, worldRotation.y, skeletonTransform.rotation.eulerAngles.z + boneWorldRotation));
thisTransform.SetPositionAndRotation(targetWorldPosition, Quaternion.Euler(worldRotation.x, worldRotation.y, worldRotation.z + boneWorldRotation));
#else
thisTransform.position = targetWorldPosition;
thisTransform.rotation = Quaternion.Euler(worldRotation.x, worldRotation.y, skeletonTransform.rotation.eulerAngles.z + bone.WorldRotationX);
thisTransform.rotation = Quaternion.Euler(worldRotation.x, worldRotation.y, worldRotation.z + bone.WorldRotationX);
#endif
} else {
thisTransform.position = targetWorldPosition;