[lua] Fixed parsing of IK constraint bend direction. Closes #1357.

This commit is contained in:
badlogic 2019-05-17 11:35:52 +02:00
parent 4d2e813967
commit 457447b025

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@ -164,7 +164,11 @@ function SkeletonJson.new (attachmentLoader)
if not data.target then error("Target bone not found: " .. targetName) end
data.mix = getValue(constraintMap, "mix", 1)
if constraintMap["bendPositive"] == nil or constraintMap["bendPositive"] == false then data.bendDirection = -1 else data.bendDirection = 1 end
if constraintMap["bendPositive"] == nil or constraintMap["bendPositive"] == true then
data.bendDirection = 1
else
data.bendDirection = -1
end
if constraintMap["compress"] == nil or constraintMap["compress"] == false then data.compress = false else data.compress = true end
if constraintMap["stretch"] == nil or constraintMap["stretch"] == false then data.stretch = false else data.stretch = true end
if constraintMap["uniform"] == nil or constraintMap["uniform"] == false then data.uniform = false else data.uniform = true end