Unbind VAO.

This commit is contained in:
NathanSweet 2014-05-20 16:59:08 +02:00
parent 7b1e4412b1
commit 45a1745449
3 changed files with 3 additions and 0 deletions

View File

@ -87,6 +87,7 @@
- (void) flush {
if (!_verticesCount) return;
ccGLBindVAO(0);
ccGLBindTexture2D(_texture.name);
glEnableVertexAttribArray(kCCVertexAttrib_Position);
glEnableVertexAttribArray(kCCVertexAttrib_Color);

View File

@ -93,6 +93,7 @@ void PolygonBatch::add (CCTexture2D* addTexture,
void PolygonBatch::flush () {
if (!verticesCount) return;
ccGLBindVAO(0);
ccGLBindTexture2D(texture->getName());
glEnableVertexAttribArray(kCCVertexAttrib_Position);
glEnableVertexAttribArray(kCCVertexAttrib_Color);

View File

@ -93,6 +93,7 @@ void PolygonBatch::add (const Texture2D* addTexture,
void PolygonBatch::flush () {
if (!verticesCount) return;
GL::bindVAO(0);
GL::bindTexture2D(texture->getName());
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_POSITION);
glEnableVertexAttribArray(GLProgram::VERTEX_ATTRIB_COLOR);