diff --git a/spine-monogame/windows8-store/example/spine-monogame-example.csproj b/spine-monogame/windows8-store/example/spine-monogame-example.csproj
index 7d50a13bb..6f48c20ba 100644
--- a/spine-monogame/windows8-store/example/spine-monogame-example.csproj
+++ b/spine-monogame/windows8-store/example/spine-monogame-example.csproj
@@ -145,6 +145,9 @@
Assets\goblins-ffd.json
+
+ Assets\raptor.png
+
Assets\spineboy.atlas
@@ -173,6 +176,14 @@
SpineMonogameWindows8Store
+
+
+ Assets\raptor.atlas
+
+
+ Assets\raptor.json
+
+
11.0
diff --git a/spine-monogame/windows8-store/src/SpineMonogameWindows8Store.csproj b/spine-monogame/windows8-store/src/SpineMonogameWindows8Store.csproj
index b336a9b75..cc090f02a 100644
--- a/spine-monogame/windows8-store/src/SpineMonogameWindows8Store.csproj
+++ b/spine-monogame/windows8-store/src/SpineMonogameWindows8Store.csproj
@@ -174,6 +174,12 @@
spine-csharp\EventData.cs
+
+ spine-csharp\IkConstraint.cs
+
+
+ spine-csharp\IkConstraintData.cs
+
spine-csharp\Json.cs
diff --git a/spine-monogame/xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.csproj b/spine-monogame/xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.csproj
index 2dab93700..a605c9153 100644
--- a/spine-monogame/xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.csproj
+++ b/spine-monogame/xamarinstudio-ios/src/spine-monogame-xamarinstudio-ios.csproj
@@ -3,7 +3,7 @@
Debug
AnyCPU
- 10.0.0
+ 8.0.30703
2.0
{08DC311B-1F38-4CBD-B7B6-B734984A8CB3}
{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
@@ -43,8 +43,9 @@
+
-
+
{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}
MonoGame.Framework.iOS
@@ -140,5 +141,11 @@
spine-csharp\Attachments\SkinnedMeshAttachment.cs
+
+ spine-csharp\IkConstraint.cs
+
+
+ spine-csharp\IkConstraintData.cs
+
diff --git a/spine-xna/example/src/ExampleGame.cs b/spine-xna/example/src/ExampleGame.cs
index 5532550e4..b34e5e599 100644
--- a/spine-xna/example/src/ExampleGame.cs
+++ b/spine-xna/example/src/ExampleGame.cs
@@ -34,7 +34,6 @@ using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
-using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
@@ -124,9 +123,10 @@ namespace Spine {
protected override void Update (GameTime gameTime) {
// Allows the game to exit
+#if !WINDOWS_STOREAPP
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
-
+#endif
// TODO: Add your update logic here
base.Update(gameTime);